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Playing in the Snow

Bryce Science Fiction posted on Jun 18, 2007
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Description


Not very happy with the ground effect volumetrics on this one, but this is the best I can do at the present time. Wanted an "avalanche" texture. Suggestions are welcomed. Thanks for looking, Jeremy CREDITS: Bryce 6, Poser 6, PSP 5. Sky and terrains: "Atmosphere2_bonus" by Estevez (DAZ). Aircraft: f"Shadow Class Space Fighter - Urban" by Serrge (DAZ). Aircrew: DAZ Michael 3; using nouschka's "Russell Updated for M3" morphs & textures (Renderosity); clothing is "Major Cache" by Uzilite's (DAZ).

Comments (11)


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sackrat

12:13PM | Mon, 18 June 2007

Well done !

)

shadownet

2:51PM | Mon, 18 June 2007

Looks great!

)

Burpee

5:52PM | Mon, 18 June 2007

Fantastic work on this one! The blowing snow, the perspective and the blur is awesome!

)

NefariousDrO

6:53PM | Mon, 18 June 2007

The motion blur is great. Maybe for your ground-effect use some of the "cloud" volumetrics? I'm not sure what kind of look you have in mind, so I'm not sure what to suggest. I think it looks really good.

)

Eldeago

6:59PM | Mon, 18 June 2007

Excellent job!

)

3Dillusions

8:51PM | Mon, 18 June 2007

I love the blur it makes the ship really look like its moving along :)

)

SunsetHunter

10:45PM | Mon, 18 June 2007

To me, the blurring suggests not movement, but heat, as if the ship is hovering and the blast of its exhaust is the heat haze that surrounds it and melts the snow beneath. Very cool! Initially I felt the straight on viewpoint of the ship didn't quite wok, but now I think its spot-on. Its as if the ship is hovering defiantly! Well done!

)

CrimsonDesire

8:46AM | Tue, 19 June 2007

Oh I loves it, hugging the deck! ^^

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Django

3:25AM | Fri, 22 June 2007

Excellent , superbly done ..the blur might be a little overdone then again it adds much to the realism.

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DocMikeB

7:50AM | Wed, 04 July 2007

I like this image, goos work, 5++!

)

su_liam

4:53PM | Fri, 27 July 2007

The blurring on this one just makes me cross-eyed and gives me a headache. The motion blur on Close Ground support worked much better.


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