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Weird Thing in Water

Bryce Abstract posted on Jun 30, 2007
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Description


Used an image based terrain generated in planetGenesis 1.7. I was experimenting with ideas for a planet texture when I hit on this weird swirly thing based on Perlin Turbulence. I multiplied together a large scale multifractal and a small scale multifractal, took the sine of that and fed the result into a Turbulence node to modify Biased Worley noise. This was the first stage in a very long slow-rendering graph that I had used to create a very convincing set of continents. Unfortunately the computer crashed before I could save the structure. I had a lot of trouble recreating it, but I thought I'd have a look at how this thing would look in 3d... Interesting... So here it is.

Comments (4)


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jocko500

12:48AM | Sun, 01 July 2007

wonderful textures to make this image

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melevos

3:30AM | Sun, 01 July 2007

very beautiful done!!!!

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NefariousDrO

5:09PM | Sun, 01 July 2007

That's a really neat terrain! I like the textures on it, too.

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SunsetHunter

12:44AM | Mon, 02 July 2007

Its certainly lives up to its title! A very well constructed terrain!


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