" Scout " by cmoree
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Description
This is as far as I can take this with the laptop I'm using.{2.4G cpu, 2G ram] As soon as I upgrade my desktop I'll put some paint and texture on it, maybe put it in a scene. 60% of this was made in Rhino, the rest in Zbrush.I barely got it out of Rhino because it has over 6 million polys. The pistol and holster are in the Rhino3D/Weapons page. C&C welcome. Thanks for looking.
Comments (5)
Paloth
It's a cool model, but you could have gotten by with fewer polygons. Did you create the figure as well as the steed? He looks first-rate except for the forearm overhang on the left side. Two gigs of RAM is plenty. ZBrush has no problem painting color onto ultra-dense geometry and you could spawn that figure into a charging, alien cavalry upon Zbrush's unique canvas and not strain your resources at all.
cmoree
You'r right Paloth. As soon as I can figure out what I'm doing in Zbrush3, I should be able to export lo-res models that still have good detail, or better yet, build everything in Zbrush. { Rhino's still my favorite program because you don't have to jump through flaming razor hoops to get things done.} I forgot to mention the man is from Poser. I didn't like the arm problem either, but I could never get it fixed. The "steed" {I like that, I was calling it the "Dino turkey".} and pants and bandana are Zbrush. The rest is Rhino. Thanks for the comments and advise.
kimmik
Amazing, too bad is not 100 % RHINO ;)
UVDan
Lovely organic work from Rhino.
DukeNukem2005
It is a very good artwork.