Head Sculpt by MINTY1974
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Hi all,
I made the base mesh in 3dsmax and sculpted the details in zbrush.
Cheers.
Comments (26)
RodolfoCiminelli
Fantastic modeeling and work too...!!!
Mondwin
Looks absolutely fabulous character!!!!!!!!!!!!!!!!!!bravissimo!V:DDD.Hugsxx
Joko-Style
this is very cool,great work!
devineydesignsllc
what a program & nice to see someone who knows how to use it.beautiful!!!!!!!!!!!!!!!!
chachi
killer job minty!! when are you going to texture it? great work!! -chachi
MINTY1974
Thanks very much for the comments, they are always appreciated. I'm going to try and work on some textures for this guy over the weekend. My main aim is going to be learning how to use displacement maps with this model in 3dsmax. I foresee lots of coffee in my future! Cheers again.
Platin
Great head well done!!!!!
saeltari
Very well done!
jhustead
I definitely agree with deviney's comment. I tried out and evaluation version of Zbrush and all I could come up with from that program was a something that looked like it came out of a persons mouth after a bad dinner! I look forward to the updates of this character. Excellent job. -James
maudawg
...LOTS of coffee, or Jolt, or Rockstar, or Howlling Monkey...This guy looks like a chief assistant to some top-kick master gunnery sargent...
wastl001
Impressive details in this work. BRAVO!!
Nod
Excellent work indeed.
jif3d
Very kool Zbrushing and result ! I can see this character as a Tank Commander or Pilot, well done ! ~Cheers~ :o)
Biffowitz
Awesome modeling, looks great!!
TuranMirza
Wonderful work. Turan
Krid
real great model with excellent expression
RadiZ
Hmmm - when i see modeling like this, i don't have any problem believing Christ walked upon water, it seems so much easier to do so then to model this in MAX - its simply beyond this realm of reality ;))
Smokeyboy
Nice work , i'm with ya on the exporting ,displacement maps and exporting my polypaint as a texture. I need decent subsurface scattering and although Zbrush can produce decent renders, I can't get any convincing SSS in it ;) I'll be trying it in cinema4d instead of max though, good luck to you.
MINTY1974
I've managed to use displacement maps with fairly decent results in cinema4d but max is a real pain in the butt. Thanks for the comments.
3Dillusions
Good luck with the displacement maps but I think you will do just great, this is a fabulous face
Poppi
Very nice, cleanly done. Displacements are going to be the death of me (lw). Keep us updated, please :*)
dlb
Great modeling....hope to see a color version in the future.
calum5
Really great model and sculpting mate,his expression is fantastic too.Ps it was mesh exraction(s)(x3) by mask painting the patterns on his head,extracting then deforming a little.Cheers cal
morfeaus
very good work but why displace wouldn't be faster if you use normal maps? it is faster at rendering time and you get the same effect ,unless you don't export the mesh from zbrush.As a max user 3dsmax can't handle a certain number of polygons and sometimes it crash,that's happens to me.Anyway great work you have done..
chrisskinner78
The detailing on this sculpt is great! Looking forward to seeing a fully rendered version?
pixeltek
Looks like you've got a handle on ZBrush just fine. Impressive.