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Robin Shell Blue

Cinema 4D (none) posted on Mar 06, 2002
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Description


Working with shaders.

Comments (8)


dandavis

12:25AM | Wed, 06 March 2002

What is a shader and why do I want one? I like this image very much. The wind swept grass is great!

jsls

12:45AM | Wed, 06 March 2002

All materials are shaders, its just a difference between a texture map or procedural shader...these are resolution independent where texture maps are not, and take longer (depends on the map size, (eg. 2K x 2K) to render.

)

Delrino

5:34AM | Wed, 06 March 2002

looks like an illustration for a magazine..very good use of shaders..

Heart'Song

6:27AM | Wed, 06 March 2002

Beautiful work. I really love this. Because of your compositional skills, the space is just as pleasing as the models.

TheHonorableBuddyCjr

12:19PM | Wed, 06 March 2002

hey jsls that grass is great. What is it? (the grass) Great render as all ways. i like the cotrasty speckling at the bottom. your at mac dot com? lol keep up the good work with your P4.

)

strata

4:10PM | Wed, 06 March 2002

Hairdep? Beautiful composition. :))

randyrives

7:05AM | Thu, 07 March 2002

Nice textures. I take it you use SLA. and hair department for the grass?

jsls

5:35PM | Thu, 07 March 2002

SLA 2.5 And HairDept., thanks for the great comments, and yes BuddyJr I know its funny I am @ a mac address and using a P4...I have both :)


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