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Big Fat Cyclops

ZBrush Creatures posted on Sep 18, 2007
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Description


Im calling this thing done. Im pretty happy with how it turned out. Im just as happy that I actually finished something. Ive got a long way to go with working in Maya though, but I learned a lot from this. Ive got to move on to a model Im making for an Unreal Tournament 3 mod now. Keep your eyes open for that one. Some details - All base meshes modeled in Maya. Sculpted meshes & generated normal maps in ZBrush Textures created in Photoshop & painted with in ZBrush. Final image rendered in Maya. Color adjustments & cropping in Photoshop. ZBrush Polycounts (Highest Level) Cyclops - 4,929,536 Cloth - 507,904 Ground / Mountains - 4194304 Wrist Bands - 1,245,184 Club - 1,081,344 Thanks for viewing. Questions & comments are welcome as always.

Comments (4)


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cookie-21

10:28PM | Tue, 18 September 2007

wonderfully done!!!!!

)

FutureFantasyDesign

12:27AM | Wed, 19 September 2007

Kudos for doing an excellant cyclopian creature!!!

)

PsychoNaut

2:11PM | Wed, 19 September 2007

Jeebus! I opened this and immediately ducked under my desk, I thought I was a goner! Ha! I love what you've done with this guy. His whole neck area is just a network of power and monstrousness. Flee! Flee the battlefield for all is lost!!

)

dlb

2:20PM | Thu, 20 September 2007

LOL...great job!


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