Sat, Dec 28, 8:32 PM CST

tigress carrier work in progress 3

Bryce Science Fiction posted on Sep 23, 2007
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Description


3rd work in progress of my carrier with mats added carrier made in bryce six out of prims Special thanks to carl (ozylot) for the small fighters which were made in wings 3d by him many thanks for taking the time to look

Comments (12)


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Ozylot

7:10AM | Sun, 23 September 2007

Cool! I'd almost forgot about that little thing. I didn't realize the ship was that small! Looks fantastic!

puredigital101

7:22AM | Sun, 23 September 2007

thanks bro ya its only a light carrier

)

nexxon

7:34AM | Sun, 23 September 2007

Great as usual. I love your work!!

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Mestophales

7:58AM | Sun, 23 September 2007

Awesome work. I love all of your stuff.

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JCD

10:02AM | Sun, 23 September 2007

Great detailing.

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wawadave

1:45PM | Sun, 23 September 2007

looking good!!

)

kjer_99

10:02PM | Sun, 23 September 2007

I rather like the idea of a separate area for landings with the elevators and for the takeoffs. BattleStar Galactica aside, it never seemed to me a good idea to have fighters land inside an intergalactic gas tank and munitions storage--as all carriers are going to be. Get a bit off on the landings and one could do as much damage to the mother ship as an enemy's missles. Anyway, you've got a good, solid design there, which I like very much. Can we hope that this one will be placed in the marketplace alongside the Tigons?

puredigital101

3:40AM | Mon, 24 September 2007

thanks kier yes i will be putting it in there as its just under there file size limit if i put it in two halfs if your happy with merging together

dcmstarships

12:18PM | Fri, 28 September 2007

well detailed! the fighter provides a good sense of scale. keep up the great work! :-)

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RETIRED

8:58PM | Fri, 19 October 2007

Kjer sugested I look at your great carrier, and indeed it is well on its way to being supurb. Perhaps a couple minor crits if ya dont mind ... 1 being that your landing recovery portals are rather small considering the size of the fighter craft. 2nd being that the landing and launch portals are a continuios opening, kinda like the chicken, (one hole for all 3 purposes). Would it be feasable for the landing bay to be equiped with high speed elevators to lift recovered fighters to an upper level for mission turn around and launch without risk of an obstructed landing/launch level? (2 holes for 2 purposes). Lastly; all those smooth unobstructed fuslauge expanses just beg for coil and/or rail launcher orifices. In fact your fight launch could easily be rail projector outward from both end and sides, = 4 launch bays.. If the ship wont be deep inside a gravity well, or subject to atmospheric effects, you can hang protrusions and sharp edges anywhere you feel it is convienient - or looks cool. :-) Keep up your terrif work. I agree with Jeremy's assessment that you are one of the best Brycers.

puredigital101

1:57PM | Sat, 20 October 2007

thanks retired, and i don't mind crits at all there's few things i need to explain though the top pads on the top of the ship are for landing the tubes are for launching my own fault for not pointing this out in the work in progress pics, the idea being that they get taken down and stacked then moved out one by one into the launch tubes, they work sort of like a bullet feed system the mesh was also ment to have alot more detail than it did but had few people ask me if i was putting it in the store so i desided to work around a 50 meg limit which breaks up into two zips frount and back sections, so i have been restricted somewhat in the the amount of detail i can add, hope this explains a few things and thank you very much for yours and jermeys kind words and very helpful comments one more thing if anyone is intrested in testing the model before goes into the store around tuesday please message me

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Black_Knyght

12:38PM | Fri, 29 February 2008

Very nicely done !


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