Tue, Oct 22, 6:49 AM CDT

Wall Clock

3D Modeling Realism posted on Oct 13, 2007
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Description


[EDIT] Wow... Only one comment? This is not a photo, people... I can post wires if needed. In the past, Renderosity has not been so hard to please... I am pretty proud of this one despite its obvious flaws, as it is my first model from MoI. One the clock frame, you can see that it is not quite smoothed enough - need to choose 1 manually when exporting from MoI - 3 is the lowest automatic level. Also, the studs intersect with the clock face mesh, so there is some weirdness there. Then there is the reflection - not really a flaw, but there is some infinite reflection madness that is going on there that is actually kinda cool. If anyone is interested in having the MoI file, I will post this Monday, as it is on my work machine (I just just work so terribly hard, as I am sure you can tell).

Comments (3)


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Fidelity2

3:30PM | Sat, 13 October 2007

Very well done. 5+.

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doublerw

4:17PM | Tue, 16 October 2007

I really like this render. Did you use a photo as reflection or did you model the whole room? And is the glass flat or not? (because of the 'moving' reflection) +5!

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Phr0stByte

6:56AM | Wed, 17 October 2007

Thanks guys for your comments. doublerw: No photo was used for ref - just fabbed it myself. The replections are do to EXR global lighting - the only thing modeled there is the wall (just a flat plain), and the clock. I will start modeling some furniture and other odds and ends to make an actual interior scene (I have never done one before), so stay tuned...


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