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Bolt

Cinema 4D (none) posted on Mar 14, 2002
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Description


Just a texture test.

Comments (8)


dandavis

6:06PM | Thu, 14 March 2002

WOW! Nice job!

)

allengraph

11:08PM | Thu, 14 March 2002

very realistic! great job with this!

)

Delrino

4:27AM | Fri, 15 March 2002

you got it man!..thats close to reality!

MasterAtWork

6:33AM | Fri, 15 March 2002

8 also (wait that's a better rating than the sexy 'Dark Fantasy' image posted by someone else on the same page ;p) this is pulled off well, however simple it may have been to produce.

)

Nod

2:38PM | Fri, 15 March 2002

Nice rust. The wood looks a bit plasticy though

)

Cinema1954

2:49PM | Fri, 15 March 2002

Thanks to all... this was really just a test of the rust texture; the wood is a standard C4D texture without any real tweaking. It works well at a greater distance, but not this close-up. By the way, part of the effect here was a lucky accident: the ripples on the underside of the washer were actually artifacts of the boolean hole, but I like the way they look.

Frankallen

9:24PM | Fri, 15 March 2002

This is absolutely Fantastic!!! Great job!! Would you please tell us How you made this Shader??

)

Cinema1954

10:16PM | Fri, 15 March 2002

The base texture is just the standard "Alumin.Shiny". The second material is as follows: Color: Bitmap image (I don't recall where I got it) called "sand01.jpg". Mix is set to "Multiply", and the color settings are R100, G68, B43, and brightness 56. Bump: "sand01b.jpg" (the corresponding bump map for the sand texture above). Alpha: bitmap "basic026.jpg"; standard C4D texture. Soft and Premultiplied are checked. Displacement: the same as the bump channel, "sand01b.jpg". Strength 50%, Maximum Height 5 in.


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