Mon, Jul 8, 2:44 AM CDT

Dynamic Swing Angel

Poser Pin-ups posted on Nov 05, 2007
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Description


Another image using the dynamic cloth set I am working on. I am soooo impressed with the concept of dynamic cloth. Here are some of the very cool aspects and workflow I have discovered. • Dynamic cloth is an evolutionary way of creating art • It is evolutionary because it is a true co-creation between the artist and the computer. • The artist takes a basic piece of geometry and with the help of the intelligence of computer’s understanding of physics starts to shape and form it. • The computer wants to think fast. Understanding how it calculates is the key to speed and creating an actual art form of sculpted cloth. • HOW THE COMPUTER THINKS: • It wants to get the job done fast. • Zero and turn off your V4 (or whoever) • Load your dynamic cloth and parent it to the hip or preferred body part. • Set your pose frame at frame 15. • Inject your body shape at frame at frame 25. (Injecting the body shape after is the pose helps computer calculate faster and gives smoother geometry. • Go to the final pose and look at the rotations of the hip. • Go to frame 1 and put the same rotations of the hip from the last frame onto the first frame. • This is the way to get the fastest simulation because computer gets confused if it has to calculate the cloth rotating against itself. It starts to crack and computer gets very cranky. • Create your simulation setting with 20 extra frames after the last pose so computer can put some graceful dynamics onto the cloth. • Once the cloth is calculated save your file. • Go immediately to the last frame and save the body pose to your library using body transformations only. • Export the simulated geometry from the last frame leaving all boxes UNCHECKED. • Bring your newly simmed geometry in. • Go to your library and put the last pose(you just saved) onto frame 1. • Parent the new geometry to the BODY. • Delete all the other frames. • Delete the first cloth you simulated. • ReName your file and save it. • Computer has to load all of the cloth simulations when it opens a file. That can take a very long time. Computer can also get forgetful and delete it’s simulations when you are adding mat files etc making you and it very angry. If you have clean simulated geometry and have deleted the original cloth you simulated computer won’t make any mistakes and will open the new file very fast. • Since your new geometry is parented to your figure you can rotate and move it. • It is still dynamic cloth so if you want to tweak it you can still take it into the cloth room, put the settings on it an resimulate. • Add primitives to shape the cloth. Start at frame 0 without them touching then move them up and in to shape. That is where the art truly happens. This is just my humble opinion of some of the joys of dynamic cloth. Your comments mean a lot to me.

Production Credits


Comments (17)


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Kartika

2:18PM | Mon, 05 November 2007

Superb pin-up!

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rawdodb

2:29PM | Mon, 05 November 2007

Ditto!!!!! Love what you're doing with the Dynamic cloths... & thanks for the quick leason... I may help me get by a couple of rough spots I've had with it...

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Panka

4:04PM | Mon, 05 November 2007

great work!:9

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southernamazon1957

4:35PM | Mon, 05 November 2007

Lovely image. Karen :)

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PapaSkip

5:06PM | Mon, 05 November 2007

Very nicely done!

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Primal

5:43PM | Mon, 05 November 2007

Excellent pin up and a super lesson..Thanks!!

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zaigodou

6:16PM | Mon, 05 November 2007

Very brilliant and beautiful work.

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MajinBoo

8:09PM | Mon, 05 November 2007

Just heavnly no pun intended!

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ontar1

10:51PM | Mon, 05 November 2007

Beautifully done!!!!!!!!!!!!!!!!!!!!!!!

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mikeerson

12:22AM | Tue, 06 November 2007

I'll admit it...haven't gotten into animation. cool lesson... do you have this animated? Do you have anything in your gallery animated?

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tallpindo

5:05AM | Tue, 06 November 2007

You used one word in all this that mkaes me very cautious. That word is Physics. If it really did folow physics I would still be exicited about it. To prove it has physics make a simple test. Pose an ear hoop. Let it interface with her body, her hair and gravity. Then you will see that what is really in Poser is a wild hyperspectral encryption of a bunch of engineering terms like density, bending moment, stretch. I don't mind becoming part of a wild hypersectral encryption when it is art and that is why I am very interested in your success. By the way, let the ear hoop stud be a simple hinge and let the ear lobe bend as dynamic cloth. A true mystery. I have saved your story and may use it on your award at the end of the year.

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RodolfoCiminelli

5:58AM | Tue, 06 November 2007

Splendid and beautiful pin-up my friend....!!!

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Virtual_World

7:16AM | Tue, 06 November 2007

Very pretty! Excellent lighting and pose!

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Antonio57

1:39PM | Tue, 06 November 2007

SUPERBE!!!!!!!

FACEART

4:11PM | Tue, 06 November 2007

wow she is very beatiful!!!

Kazam561

9:39PM | Thu, 08 November 2007

Wonderful work and a very nice tutorial! Thank you!

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vice

2:43PM | Wed, 21 November 2007

wow talks of physics and a artist you look that makes you one hot chick to me..and the image is awsome you are driving me to dynamics


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