Hello artists and friends!
After natural science studies (science doctorate) and a long professional activity without relation to my present activity, I learnt drawing at the Duperre Applied Art High School. This allowed me to become a professional illustrator and to sell many drawings from 1996 to 2003.
My drawings site is today www.elcet.fr (it is both French/English),
From 2004 to 2008, I have worked fulltime as computer graphics teacher, most of the sessions about Photoshop, although my preferred software was Adobe Illustrator. Of course I did some teaching also about Adobe InDesign and QuarkXPress.
My teaching site is http://formations.elcet.net (mostly in French but some tuts in English too). Please do notice that this one uses "net" while my drawing site ends as "fr"!
This resulted in the illustration of two tutorial books (these books and their associated sites are only in French):
- Le Grand Livre d’Illustrator (The Big Illustrator Book) illustrated with 123 plates gathering more than 1000 drawings,
- Maquette creative avec Adobe InDesign (Creative layout with Adobe InDesign), with 96 plates (published in BW, but downloadable as a PDF color booklet).
These books are very special, in the sense that they are the first ones to have a comic adventure heroin: Silvia.
I have now ceased teaching to be again an independant illustrator to undertake a comic project, "Silvia, the Adventures of Silvia Robin", which appears as a very logical choice. The site http://silviarobin.elcet.net (both French/English) is not a public one. It is only for friends, especially from Renderosity, to give me some comments to improve the project. There is a secret code necessary to access to the already drawn comic pages, it will be shared only to long-time friends and people for whom I am a favorite artist. Nevertheless, 66 drawings are in public access.
Because I learnt realistic drawing late in my life, I met with a lot of perspective and anatomy problems to reach a level which could reach commercial publishing. Hence my strong interest for 3D, modeling and render: Cinema 4D, Poser, Quidam, Argile, Artmatic Voyager, Terragen.
Thanks for having interest for my gallery. All comments and rating are welcome! I like visiting the galleries of other artists, both for the pleasure to see your images, but also because I'm always willing to learn from others. It's funny to see so many amateurs being far better than pros who earn their life since years with drawings or 3D renders!
NOTE: I've been very busy these times (health problems in my family plus the fact that to undertake a professional comic project means a huge work), so it is not easy for me to post and comment... be kind if I am late to comment your galleries!
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Comments (18)
juca
Very nice!!!
Platin
It's every time a pleasure to view your versatility artwork style . I don't have Illustrator but I know It's a great application. This is a wonderful presentation of your creativity. Thank you for this image and the honor !!!!
2Loose2Trek
Very nice dedication and wonderful artwork. Kudos!
Sylvia
~Awesome~ You are so Talented... EXCELLENT!! ^5^ Thanks for shariing
Fidelity2
Super image. 5+.
RBlue
I always draw my posed figures from various sweeping curves. It helps aid in perspective and foreshortening of limbs and such. It also helps in balancing the figures within the drawn environment. Not everyone likes that method, but it works well for me. Yours has the heir of accessibility where many artists can better manage the medium to govern their imagination into reproducing the human anatomy. What's instructive most here is the scale chart for seeing the character clearer and keeping within the limits set therein. Instructive and intuitive.
Elcet
To draw figures from curves does not give the same guarantee as Reed's approach of illustrating foreshortening in 2D drawing. In brief if you draw the limbs as simple cylinders, if they are facing you their section appears as circles, and if they are perpendicular to your optical axis, therefore visible in their full length, their section appears as a straight line; this is the core of Reed's method and you can apply it to nearly every body part including each phalanx of fingers. To draw correctly foreshortening is a nightmare for beginning illustrators. However, to draw from curves gives much more fluid rendering of movements, resulting in the fact that the drawings are less static and much more pleasant to see. Even if you use Poser, Daz Studio or Quidam to render 3D people, the great Sixus1 in a PDF tutorial about posing (that is freely downloadable on ContentParadise) has proven that to begin with a simple draft showing the body curves gives superior images at last.
lior
Tres joli rendu.J'aime le cote creatif de cette composition!Superbe dedicace pour notre ami Platin.
Valerie-Ducom
Oh, quel travail !!! Excellent concept et mini tutorial.. Ces dessins montrent bien que nous sommes tous fait pareil mais avec un physique différent :) Bisous à vous tous :)
pixelmeister
WOW very nice work!
helanker
I see you are very well educated in anatomy. Excellent drawings.
trishabadblood
Fantastic colors and shape...wonderful set of characters...
Kuiski
:D :D :D :D a nice characters!!!! good work. :D
FS
EXCELLENT!!
sim3344
Your advices are very useful and important,very great work
Severine
Excellent, ces 4 personnages ont tous une histoire de corps bien a eu et c'est très bien caricaturé ;-)
dphoadley
Very interesting analysis! You bring a greater depth to your art than most other people here! DPH
Claywoman
Again, another great lesson along with great illustrating..you are so right..see Elcet you should be teaching also