Wed, Oct 2, 6:52 AM CDT

*~~,,War Lord Jubstan,,~~**

ZBrush Fantasy posted on Dec 01, 2007
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Description


Hello,:) Here's another image made in zbrush which I will explain about below for anyone intrested in how I make this type of image. Thanks for looking in and have a great weekend everyone.Catch you soon,cal This is another character made intirely in zbrush3.1. 1) Create a head from a sphere ,sculpt to a high level of detail.(This head took around a week) (This head is 6 million polys without armour! It depends on what power your pc has but you need near 1 million polys atleast for a smooth mask to poly extraction explained next). 2) Paint a 'mask'(In edit mode hold ctrl and left click to paint) onto your 1 million+ mesh in the style of what you want your new extracted object to look like. 3) Go to subtool tab and click , at the bottom of the opened tab is a slider for the thickness of your mask extraction. (Extract by pressing the large mesh extract button in the subtool tab) Experiment to see what you want.If your extraction is not what you wanted just select the new subtool and delete it in the subtool tab. The mask will still be present so just repeat untill your happy. 4) Select your new subtool design and use a low intensity smooth brush to tidy up the new subtool. 5) In the deformations tab you can use any of the sliders to modify your new subtool. I generally take the size up 1 or 2 and then us the move brush to pull the subtool around for a better look. 6) Delete the mask from the head by going to 'mask tab' 'clear mask'. Paint more pieces if you like. I sometimes do 7-8 subtools this way. 7) Apply materials to different subtools by turning on MRGB and then by selecting the 'colour'tab ,then 'fill object'. (You have to go to each subtool and apply directly making sure MRGB is pressed.) 8) (SAVE YOUR MODEL AT THIS POINT) Now drop the lot to canvas by selecting the simple brush and agreeing to drop to canvas. (This will drop the items into 2.5D .That means your image is now just 'an image'but with the same depth as if it were still 3D! This process free your pcs resources to be able to add new tools,objects etc to your image with exploding your pc *poof*.) When you have moved a new item into place on your image drop it to canvas unless your going to use it multiple times.Do this by placing your object where you want it ,then in transormation tab click the camaera icon to snap shot the object.You have dropped one to canvas but have a clone still ready to move to a new position.This method will allow you to put alot of detail into your images.(If you like that sort of thing). Render using good shadows and light to suit. 9) I use cs2,painterx and psp7 for colouring . 10) Go to sleep! 11)If anyone is unclear about anything your welcome to IM and I'll reply as soon as I can. Thanks cal

Comments (240)


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lwperkins

8:51PM | Sat, 01 December 2007

The monster number of polys make for a beautiful, smooth skin though--I love the velvety, silvery look of his skin in the final, and the tiny, meticuloulsy created, wrinkles around his eyes! (Black as polished obsidian too, very striking agains that pale skin!)

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MagikUnicorn

8:57PM | Sat, 01 December 2007

Terrific Art mate Love it !

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bakapo

9:01PM | Sat, 01 December 2007

whoa... amazing! this is an excellent image, so life-like it's scary. :) thanks for the tutorial. I wish I had half your talent!

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fran_joel

9:08PM | Sat, 01 December 2007

Brilliant ! The face is just awesome !!

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ilona

9:13PM | Sat, 01 December 2007

You´re crazy eheheh that´s sooo much work but the result is quite impressive... the level of details is freaking amazing... you´re good Cal...you´re soooo good!!!! Can´t wait to see what you will come up with next!!!!

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grind

9:14PM | Sat, 01 December 2007

Another modeling masterpiece Calum. You should be making these as Poser clothing packs - youd make a killing!

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leoshades

9:18PM | Sat, 01 December 2007

That is a keen face you have there...

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alltheoriginalnames

9:27PM | Sat, 01 December 2007

I really dig your style man, this is genius. Your work and the attention to detail is amazing, very talented stuff. Great tutorial as well.

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ToniDunlap

9:30PM | Sat, 01 December 2007

Pure Genius. Absolute Masterpiece. I love your work. I just don't have enough the words to say. Just Amazing Cal. So wonderful to be able to view your talent and your creations. Thank you for sharing.

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ArtByMel

9:39PM | Sat, 01 December 2007

Damn, this is just incredibly awesome!!! Your stuff always blows me away.

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RubyT

10:24PM | Sat, 01 December 2007

OMG! Brilliant work!!

jdehaven

10:42PM | Sat, 01 December 2007

The pure coolness factor alone is hard to describe- the character you created might as well be a real living entity, because the look of his features and the details in his face are that convincing. On top of that, the armor styling is so unique and your own- its honestly on the same level I would consider H.R. Giger's work- not similar, because the styles are completely different, but with the level of consistency and and a unique style of itself that is yours- just as much as the biomechanic erotica is his. It is also very generous of you to explain the steps in your workflow! I have finally started modeling again, but mostly architectural stuff- this will be one of the strongest motivators to experiment with organic styles! My hat is off to you for this great modeling success and presentation with excellent rendering results!

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StandsInAwe

10:48PM | Sat, 01 December 2007

Grave to the max. Very powerful face.

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Kunshouling

11:15PM | Sat, 01 December 2007

Oh my god Cal, I love this one, particularly the blue skin and those dark eyes...

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nosawayne

11:25PM | Sat, 01 December 2007

As always, your work just blows me away! I just got a new rig, and I am able to bump up my poly count in ZBrush to 12M+ with little if any performance hit. Now maybe I can try some of the more detailed stuff that is in my head, in ZBrush. Of course . . . the new rig did not include a talent pack . . . so we'll see how it goes. LOL Anyway, great work!

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brycek

11:34PM | Sat, 01 December 2007

Outstanding Cal..wonderful detail!!

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sim3344

11:46PM | Sat, 01 December 2007

Fantastic image!!! Great work!!!

pixels29

12:19AM | Sun, 02 December 2007

Oh my god! Great picture, great work! I do not know Zbrush, this program are there in French? thank.

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cyberknight1133

12:38AM | Sun, 02 December 2007

Great texturing. The armor really stands out from the skin.

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amapitodd

12:39AM | Sun, 02 December 2007

Fantastic work.

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Rockdog

12:41AM | Sun, 02 December 2007

this is just too awesome...

stormbringer80229

12:46AM | Sun, 02 December 2007

Awesome!!!5*****s

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sl701

12:59AM | Sun, 02 December 2007

oO Fantastic work there :D

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Latexluv

1:04AM | Sun, 02 December 2007

Incredible!!!!!!!!!!!

gampas

1:08AM | Sun, 02 December 2007

THX 4 the info..I wull try to do something more modest...by the way...Did you render it in ZBRUSH ???

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SpunkyMaMa

1:13AM | Sun, 02 December 2007

A masterpiece!

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steve100

2:01AM | Sun, 02 December 2007

First class as always Cal, excellent work.

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addy

2:08AM | Sun, 02 December 2007

oh wow this is really amazing, like all your images ! :)

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stevey3d

2:14AM | Sun, 02 December 2007

Awesome Cal! Superb model and texture! Brilliant mate! 5+

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oddbird

2:19AM | Sun, 02 December 2007

Definetely you're a great master !!!


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