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The Nautilus

3D Modeling Science Fiction posted on Jan 04, 2008
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Description


I actually have a darker render that I like better, but the detail on the submarine is harder to see. Soooo, here is the lighter render. All pics I am showing are my baby steps to modeling. I am branching out into lighting and composition now. So much to learn. Hope you like it.

Comments (11)


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stevey3d

1:52AM | Fri, 04 January 2008

Excellent Model! Superb textures, the lighting looks great! 5+

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x2ego

2:38AM | Fri, 04 January 2008

Thanks for taking a peek Steve. The model was a real pain, even though it looks pretty simple. The texturing was another matter entirely. Just like the Challenger, everything was textured from scratch. All the plates and rivets on the hull are hand drawn displacement maps. This was a labor of love.

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sim3344

3:04AM | Fri, 04 January 2008

Excellent work!!!

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DocMikeB

6:47AM | Fri, 04 January 2008

Very well modeled, great details, tha Captain Nemo would be proud of it! 5+++++!

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Digimon

8:03AM | Fri, 04 January 2008

Excellent model, what was it modeled in?

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x2ego

10:40AM | Fri, 04 January 2008

Thank you for the kind words. So far I only have experience with Animation Master. I wanted to get into 3D modeling and Animation Master was the cheapest way to do it at the time. Now that I have some experience with modeling, I am looking to broaden my horizons.

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ZIKEO

5:54PM | Fri, 04 January 2008

Great modelling and texture!! The killers give it a good sense of scale. Was it Chris Mueller who did the original model in the 1954 20,000? The creature next?

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pakled

8:28PM | Fri, 04 January 2008

someone modeled this about 5 years ago..inside and outside. Don't remember who, but I do remember the render took 8 days (musta been Bryce...;) great work, keep it up

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dlfurman

10:26PM | Fri, 04 January 2008

Well sir! You are well on your way! Excellent model!

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RBlue

2:32PM | Sun, 06 January 2008

Nice model but the image is the thing. Eventually you'll look for the final render and the amount of time spent on meshing a model, (the clarity of that model) takes a back seat to the mood of the scene. Muddling up otherwise complex well defined models so a scene can portray what feeling it can, is the mark of a good artist. Lighting and settings can be far more difficult to master.

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x2ego

3:21PM | Sun, 06 January 2008

I'm beginning to see that a model really takes back seat to just about everything else. A great texturing job can make a mediocre model look good, and great lighting and composition can make that model look great. As I am writing this, I am working on a pretty simple model, trying to incorporate what I've learned so far. This project should be an improvement in every aspect of the art. I'll post it at the end of the month.


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