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Game Room

Carrara/RDS Home posted on Jan 12, 2008
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Description


All models (except the dartboard and darts) created by me in Hexagon2. The detail in the table can not really be seen in low res images like this one. The tassle is actually modeled (not just a texture) and the pool cue windings are also modeled. This file will not render with global illum due to the reflectivity of the window and the glow of the light fixture...too bad. I still have some more detail to add to the tables (salt shakers, ash trays) and some other things to add to the floor and walls. comments welcome. BT

Comments (8)


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countess8

11:14AM | Sat, 12 January 2008

cool i want to pick the cue and play well done great picture very detailed x

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ragouc

11:54AM | Sat, 12 January 2008

Good composition and render. Very good modelling. Great work.

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ZIKEO

12:50PM | Sat, 12 January 2008

Brilliant!! Great modelling and comp, Right down to the C. M. Coolidge painting. (possibly found next to every pool table) Two crits though, Dart board seems a bit low and maybe more shadow on the floor?

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Daramski

1:21PM | Sat, 12 January 2008

Very cool, excellent modeling, textures and pov, great render!!

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cryptojoe

4:33PM | Sat, 12 January 2008

Nice work, it could use a little more shadow details under the table, the top and legs; this would give the floor a greater Depth of Field I do believe.

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Fidelity2

7:40PM | Sat, 12 January 2008

Superb. 5+.

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Hoofdcommissaris

2:22AM | Mon, 14 January 2008

Great picture, I think you can compensate the reflectivity and glow issues of the window and light with enhancement to the shaders, and render with GI. One of the main issues is to not put any color in the color channel, but in the transparancy. If the total of values is not above 100 (so no more light is emited than is received), glass goes allright with GI.

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evinrude

3:07AM | Mon, 14 January 2008

Nicely done. Very sly signature.


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