Tue, Nov 19, 5:16 PM CST

Still practicing

3D Modeling Creatures posted on Jan 16, 2008
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Description


After hours of concentrating on work and on my comic, I indulged in some playtime/practice. Programs used - Silo and ZBrush3

Comments (14)


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PapaSkip

9:13AM | Wed, 16 January 2008

Great look! Excellent work on this.

)

Teyon

9:14AM | Wed, 16 January 2008

Thanks!

)

Forevernyt

9:30AM | Wed, 16 January 2008

Do you ever make these into selling models for Poser? You should. I'm sure you'd make a mint.

)

Teyon

9:56AM | Wed, 16 January 2008

I spend so much time trying to help make Poser that I hardly have time to make Poser characters. Sucks really. I'd like to be able to spend more time turning these things into useable characters...it just doesn't look like that'll be possible for awhile. Maybe after Pro is released.

)

fabriced

12:04PM | Wed, 16 January 2008

superb mod! cheer

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Kath13

12:18PM | Wed, 16 January 2008

Amazing!!

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FrankT

1:35PM | Wed, 16 January 2008

great modelling - I'm busily trying to get my brain round ZBrush at the moment :)

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DocMikeB

5:20PM | Wed, 16 January 2008

Very good modeling, Silo & Zbrush are powerful tools and you know very well how to use! 5+++++!

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Boofy

5:22PM | Wed, 16 January 2008

That looks great Teyon, May I ask what is the difference between Silo and Zbrush? I have heard of both and wonder which is better for what?

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Teyon

5:47PM | Wed, 16 January 2008

Silo is a polygon/sub-d modeling app. It has displacement painting and can generate normal maps/displacement maps. However, it's limited in how high of a polycount you can get while displacment painting, forcing you to break up the model into managable parts. This is because painting is not the main focus of the program. ZBrush is a painting app that does displacement painting.It uses pixols instead of polygons as a method for displacement. This allows you to reach tens of millions of polys before running into problems. Since it was originally a painting app, it also does texture painting directly on the surface of an object. ZBrush's basic modeling tools aren't worth mentioning. The two combined are a force to be reckoned with.

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Modulok

6:30PM | Wed, 16 January 2008

Looking magnificent so far, T. -Modulok-

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Moebius87

1:38AM | Fri, 18 January 2008

This guy reminds me of someone... I can't quite put my finger on it at the moment, but this is so freakishly realistic again that you just might bump into him around the corner. I hope not though, he looks kinda mean. Beautifully done!

)

MINTY1974

12:34PM | Mon, 21 January 2008

Nice work so far mate. I'd love to see you add some more details to this character. Looking forward to seeing more of this character as it progresses.

Kattey

2:46PM | Sat, 16 February 2008

Tough character :) (but I would make hands a bit bigger ^^")


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