Objective: Illustration and explanation are key. I want to be able to develop a number of small interactive worlds with high detail, multi-physics simulation and completely insightful GUIs on the Computer. Artist Illustrator. Graphic Designer. Cartoonist. Packaging. Animator. Mac Developer since 1985. Developer for UNIX/Linux since 1980. Web Developer. Satellite Controller.BIOSomeday I hope to play around with more expensive software on a more expensive computer, but alas, cannot afford them yet. Today it's the 867MHz G4, not too bad...
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Comments (11)
Burpee
You could sell this type of work for a living. Very cool. I love how you can see through all the layers.
lordgoron
Great design!
ralphwarnick
Excellent image, why all the renders and then layering them in Photo Shop? I am confused over the results that one could get that way. Again excellent renders.
BenBischop
amazing work...!!
nazul
Like it :-)
lemonjim
RalphWarnick had a great question. I wrote this to respond, then thought everyone might have the same question. I'm glad you asked. WTFhat I was uh... trying to describe in a few words, running out the door this morning! My bad, I should have said what I meant to say. True, a single Bryce render can have see-through, semi-transparent geometry. What doesn't seem possible is to get the depth renders and altitude renders ... and Ok, mask renders that I used in the composite, specifically the fine linework. So, I make a scene and 1) render as usual, save. 2 depth) Switch to depth render, render, save. 2 altitude) Switch to altitude render, render, save. 2 mask) Switch to mask render, render, save. Now Hide the glass! or Hide something else! repeat... 3) render as usual, save. 4 depth) Switch to depth render, render, save. 5 altitude) Switch to altitude render, render, save. 6 mask) Switch to mask render, render, save. Of course, all the renders are made from the same one camera position, lights, geometry. So they will line up perfectly when I stack them up. 7) Then open everything in PhotoShop, copy and paste everything in one multi-layer file. On depth and altitude renders, use the Glowing Edges filter and tweak the Levels to taste. They come out white contours on black, so use "Screen" mode. Or invert and use "Multiply" mode. On mask renders, make a channel and use as a selection mask. On regular renders, put them at the bottom. If only one, 100% opacity. If two, 50% each, tweak to taste. Now with everything ready, might use the Hue/Saturation to colorize the linework. Might use the raw depth render to add depth cueing, or colorize it and Overlay. I hope you get the idea. Bryce makes wonderful layers, but I need PhotoShop to put it all together. Hope that helps!
frogdot
Why do I feel like throwing a rock? Outstanding design and technique
jrcejaspulido
Fantastic arquitecture and excellent work.
supermarioART
Impressive work my friend!!!Mainly for your skill with Photoshop!!!
Digimon
Love to read your process!! Yes Bryce + Photoshop, a perfect match! I think this is a similar process to one I will need soon! Brilliant work, thanks for the lesson!!
Incarnadine
fascinating, both for the image and the process insight