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Surface Test

Terragen Realism posted on Feb 03, 2008
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Description


My first image after a long time. I was trying to get a gras surface with shaders only. I know it is better to work with objects but it was just a try ;)

Comments (11)


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superza

5:03AM | Sun, 03 February 2008

Great use, also with shaders only it looks very close to 3d, very cool!

peejay

7:05AM | Sun, 03 February 2008

great result - can you share how you did it please?

)

calico1

8:06AM | Sun, 03 February 2008

Very nice.

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Blitzz-Licht

9:00AM | Sun, 03 February 2008

....gut gelungen würd ich sagen. Sehr schöne Surface

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Neo1

11:17AM | Sun, 03 February 2008

Thx for the comments. I used a power fractal shader for the gras layer.

)

Savage_dragon

8:27PM | Sun, 03 February 2008

Looks good to me. Nice texture! ")

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mizoli

12:19PM | Mon, 04 February 2008

Very nice render!

)

Dotthy

12:54PM | Mon, 04 February 2008

Schön wieder mal ein Bild von dir zu sehen ;) LG Excellent done!!!!!!!

fractalinda

10:44AM | Tue, 05 February 2008

Lovely sky and a great landscape. Very nice!

Mutlay

10:24AM | Wed, 06 February 2008

kann mich dotthy nur annschliessen. Gras sieht übrigens sehr gut aus.

dandelO

6:14PM | Fri, 08 February 2008

Very good shot, a little higher level render detail would do a world of good though, maybe a darker blend of of greens aswell? I've done a tutorial on planetary grass coverage in TG2 using shaders only. It's very quick to render, I'll post the link if it's any use to you... http://stonefingeriiii.googlepages.com/t2grasstutorial The full .tgd for the image on display is in the download at the top of the page, I've since refined the setup though and there is more variation to the grass that I use now, I may update the tutorial at some point but for now it's all I have uploaded. Hope it's a help, it's really very simple, and it incorporates a mud layer aswell beneath the grass. dandelO.


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