Sat, Nov 16, 11:56 AM CST

Light-test

Cinema 4D (none) posted on Mar 29, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This is a light test, I filled the room with some things from the downloadarea to get it filled quickly, just to proof the light (figures and textures and round table are from me); before I make the finan scene, I want to change somethin in the lights, cause its too dark from the front, but when I put another light in the scene, I lose some atmosphere ... so, any hints? This is with radiosity and took 13 hours to render, so I cant make much experiments ;-)

Comments (9)


FAKE

8:23AM | Fri, 29 March 2002

13 hours???? Damn... thats tooooo much!!!! Hmmm, have you deletled all smooth-tags from the room, the regal,the window and everything whats not round? Thats saves time and gives sharp edges. To get more light you can change the parameters send and receive in the illum-channel from the textures ya used for the ground and the walls. Change the send-parameters in 10%-steps... that must work... ~{o;)

Il Geco

8:24AM | Fri, 29 March 2002

Amazing!!! (I not use Radiosity...is too slow for my AMD 700.. singh...)

C-Rex

9:27AM | Fri, 29 March 2002

Lets not talk about the 13 hr render, the image itself took helluva long to download!! 280kb?? Man, you need to compress THIS pic! And as FAKE says, most of the R-osity is superficial could healthily be zapped/turned off with render tags for the sake of your poor Athlon 1400 :P

)

Cinema1954

10:20AM | Fri, 29 March 2002

Erik... You could place an Omni light in the foreground, then use the falloff radius so that it only affects the objects closest to the camera. Set the inner falloff to slightly farther than the objects you want lit, and the outer falloff just beyond that. This way, the light will effectively stop before it reaches anything else.

)

Erik0815Erik

10:50AM | Fri, 29 March 2002

thanks a lot Cinema, I just had the same idea :-) and am just trie it without radiosity first FAKE: there was not much smoth-tags, but the rest is deleted now (I hope, that gives no mistakes on related parts) IlGeco: trie the radiosity-settings from Andreas Calmbach (view his galerysite to get links for scene-downloads and trie them, his nick is 'comanche' C-Rex: I dont think 280 Kb are to much, whats the problem?

)

Nod

3:06PM | Sat, 30 March 2002

Very nice lighting. Don't think I'd fancy these guys for neighbours. :) I had no trouble downloading this and I still have a 56k modem.

)

strata

10:06AM | Sun, 31 March 2002

I dont agree with you on lighten the foreground more. This scene, I think leave something for the spectator to look upon more investigative. It made me look at it longer. Perhaps a couple % up on the luminance channel on the aliens textures, as you said, you dont want to lose atmosphere. Really good work. :))

)

Erik0815Erik

2:00PM | Sun, 31 March 2002

Thank you, Strata, after I tried some settings with the light an some other ideas I found out, that the first lighting did look the best ... I just made a test-render while I made some easter-visits, and now I'm back and have to see, that it's still rendering on, now for 35 hours ;-) ... I think, I made a mistake in the last settings ... lol

Guillermo

11:00AM | Sat, 06 April 2002

Agree with Strata. This lighting is really amazing!! Those robots are great too! ;-)


0 312 0

00
Days
:
12
Hrs
:
03
Mins
:
28
Secs
Premier Release Product
Fashion Call Me Divine G8F-G8.1F
3D Figure Assets
Sale Item
$9.85 USD 40% Off
$5.91 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.