Hi folks,so you made it to my appearance here at renderosity, enjoy browsing my image gallery or send me questions about an image or technique... you may also visit my website www.hartmann-graphics.com (under heavy construction for months)
BIO
Some facts about me: I'm born in 1980, married, I have two wonderful children, my son Erik (2005) an my daugher Lara (2006), I live in Germany and currently my job is "just" being father (not as easy as it sounds ;-) My skills in 3D art just developed sporadicly, so for some months I haven't spent a minute with them over the past years, but it's my main hobby beside astronomy and my family of course...
I am using Bryce as a wonderful creativity tool since 1997.
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Comments (9)
e-brink
I like this sort of scene. Plenty going on and a bit of promised adventure with a Sci-fi touch. Marvelous!
photostar
Cool SciFi scene. I like the face carved into the rock of the island and the air craft overhead is well-modeled. Cloud formation is awesome as is the water.
Realm_Of_Illusion
I really like the rock face, nice island :)
Tanglimara
Great sci-fi type scene. The cloud at the back actually reminds me of an atom bomb going off. Great modelling. Tony :-)
DukeNukem2005
It is surprising. It has created at me fantastic impressions.
grafikeer
Very cool image...ship at top left is very well modelled...nice overall scene!
MagikUnicorn
I like this... GORGEOUS!
MUSEWORX
Very cool mountain side the face adds alot of mystery to this sci-fi image. Excellent lights around the afterburners. Muis
Spacer_01
Its a toss-up I think... Both versions have some nice qualities. The new one has much improved terrain foliage on the mountain island. But the aircraft lacks engineglows on some of its engines. The original one, has engineglows for all engines on the aircraft, and theres also quite a few reflective light glares on the metalic surfaces, where the new version is devoid of them. I still like the scene, as well as both versions. Its nice to see old and revisited versions of the same scene. I've been doing that myself with my own renders, not so much for bug fixes between versions of the same program but more about know-how and skill