My latest Max Project - a Female Figure - 02 by dphoadley
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Description
My female figure, Battevaa, is getting a face. Reference photos are 'Camilla' by Levius, for sale here in the MP.
While this isn't exactly art, I find a certain esthetic beauty in the play of the mesh itself.
DPH
Comments (14)
DocMikeB
Interesting WIP, keep tough the good work!
Kuiski
A interesting scene! good!
drifterlee
That's cool! Can you take her into Poser when she is done?
Elcet
Really excellent! I share your point of view of the beauty of the mesh when well done. One important point (but I am sure that it was present to your mind) is that the mesh has to be more dense at the places where polys and vertices should move, to allow face expressions with realistic folds of the skin and underlying face muscles. This was said a bad point in old Poser figures when V3 (and M3, plus Millenium figures who followed as well as today Poser figures) appeared. However the result of this improvement was that the number of polys became huge! Pierre Bretagnolle, Sebastien Berthet and their N-Sided team fand another solution with Quidam: they made the mesh more flexible, adding more flexibility to some polys than to others, thus allowing incredibly low-poly figures, some 5000 polys to reach a realistic man or woman instead of 70 to 115,000 polys for Daz and Poser 5 to 7. With the subdivision principle, a Quidam figure reaches some 15,000 polys which stays reasonable to save computer resources for professional animation. To Drifterlee: on could take this figure into Poser when finished but at these conditions: it has to be correctly exported into a Poser-compatible format, while keeping texture assignment, AND it must have a bone system compatible with Poser's and Daz peculiar bone system (Pierre Bretanolle said me that Poser bone system is very different from the one of other great 3D modeling apps). For example, Quidam figures could for sure be exported as Obj files, thus they can be installed in a Poser scene, but ONLY as fixed props, they cannot be posed in a Poser or Daz Studio environment. Instead of that, I currently am able to modify the pose of Quidam models in Cinema 4D because the bone system of both are compatible. InterPoser of Kuroyume Development Zone converts Poser's bone system into a C4D one, thus allowing correct export from Poser to third party apps such as C4D. In David's case, it is a matter of how the apps are able to talk to each other… with the aid of a language translator i.e. an export plugin. But this kind of problem is daily faced by developers such as those of the Sixus team. Hey David you are becoming to be a top-notch 3D creator from scratch! What you have been able to do in such short time (but a lot of work) is properly stunning!
erlandpil
Interestin work erland
Indoda
Excellent work David, you sure have learned a lot from your course, very impressed!
DukeNukem2005
This very beautiful and surprising image. I look on this image not tearing off eyes.
DarkPascual
It looks really awesome so far!!!
alltheoriginalnames
I don't play with max or 3d modeling/textures yet. But I'm very interested in how this is going to turn out, I'd like to be getting started in this field before too long
MINTY1974
One crit I have with the model is that the edge loops look to me like you are going to have problems later on. I would investigate your topology a bit more. Especially around the occular sockets, the nose and the mouth.
mizoli
Excellent work!
Fidelity2
This is an outstanding image. 5+.
jugoth
Dont leave poser friend but ya having fun any way with max.
Diogenes
Interesting project, want to see more. I did mine in max too but differently.