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Late Call

DAZ|Studio Horror posted on Feb 27, 2008
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Description


It was almost the end of his shift, a three day weekend, and he gets a call about some suspicious activity at an old warehouse. He hoped some kids wouldn't ruin his afternoon by making a whole mess of paperwork to fill out. If he was lucky he could be in and out and still home early enough to enjoy the vacation time. If he was lucky. What, there's some odd beastie in the shadows and you're questioning a police officer traveling without a partner and going into an exposed place like a warehouse without backup? Come on. :) DAZ|Studio and Photoshop. Feature's Stonemason's Warehouse, Sanctum Art's Phenotype, and Will Dupre and MAB's Real World Heroes

Comments (3)


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Cimaira

8:50AM | Wed, 27 February 2008

fantastic! love the lighting! I think if I were him, I'd just back out quietly and call it in as a false alarm, wouldn't want to mess up that 3 day weekend with a hospital visit, lol, great work

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maraich

6:28AM | Thu, 28 February 2008

Isn't that just typical - you're ready to call it a night and some soul sucking, face eating freak comes along and ruins everything. Nice job on the lighting. I like that you can see just enough of the monster to know that it's horrible and deadly, but it's still shadowed enough that it's still mysterious.

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flumify

12:50AM | Mon, 03 March 2008

Nice work! I like the POV


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