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Level design W.I.P

3D Studio Max (none) posted on Mar 31, 2002
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Description


This is my first attempt at a level. I am 8200 polys into and have a budget of 15000. I am currently using 42 textures on this solid object and was given a budget of 80. I have a good distance to go with this but i figured i would post for some cool ideas. Let me have it. This needs to be bada$$!!

Comments (6)


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Styxx

9:01PM | Sun, 31 March 2002

Looks fantastic! Lighting is dramatic, but speaking as someone who's monitor is rather dark at it's best, I would lighten things up a tad.. I know dark levels are the norm and your client may want that style. If so, Ignore that last part and just take into consideration the "looks fantastic" part :)

intrech

12:01AM | Mon, 01 April 2002

looks great. love to see the finished product. keep us updated

soulhuntre

1:22AM | Mon, 01 April 2002

Great work... I think the dark style is fine but I usually do. The glassware int he lab is a bit luminous... is it supposed to glow on it's own?

Binx

1:37AM | Mon, 01 April 2002

Geezus.....that is amazing....

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agades

8:58AM | Tue, 02 April 2002

Looks great!

X-Titan

1:06PM | Tue, 02 April 2002

These all look great, and I like the fact that you put a lot of effort into it. I'd like to see these in a larger scale image. Or just seperately, but bigger, definately bigger.


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