Welcome to my online 3d Sketch Pad.
12/04/07 -  I plan to start work on various projects in the coming months and would like to post images of characters that are under developement and storyboard shots for your viewing and honest critique.Â
07/12/08 - I haven't had as much time in front of my PC as I had originally hoped. I'm starting to rediscover my passion for life drawing, but as I don't currently own a scanner, I'll have to leave you in breathless anticipation.
01/04/09 -Well I've had plenty of time in front of my computer lately, fighting off a massive viral infection. I was ultimately forced to wipe my hdd. Everything is up and running now, and I'm
ba-ack!
BACKGROUND
I am getting back into 3d modeling and animation after a ten year hiatus. I began studying computer animation at the Art Institute of Dallas back in 1997, but I couldn't afford the tuition and dropped out after my second semester. Aside from four (rather dull) websites, I haven't produded any art in all this time. I decided it would be good for my creative juices if I explored the web for like minded souls and I wound up here. I've been lurking for years and I'm excited to finally have the oppurtunity to contribute.
If you want to know me, you'll learn more by checking out my favorite artists, images, and friends than you will from my gallery or this bio.
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Comments (11)
DarkStormCrow
Cool modeling and character, very well done...
auntietk
What a wonderful expression you've gotten on this face! Excellent work. I like the way you've lit your render, as well.
thecytron
Xcellent modeling and rendering!
Darkwish
Remarkable work! EXT!
ledwolorz
Excellent work.
haloedrain
Looking very good so far
ward7299
looking good. nice detail in the skin texture. i think some SSS would really sharpen this guy up, but he looks pretty good anyways. EDIT: oh, sss is subsurface scattering. makes the skin appear more lifelike. it's what allows light to pass through objects, such as skin, wax, liquid, etc, rather than have everything look like it's made of thick plastic or something. i never messed with it until about a month ago, and now i swear by it :) check it out here: http://www.blender.org/development/release-logs/blender-244/subsurface-scattering/
allarhia
Thanks for the link. I usually rendered this model in Bryce. I really don't know why, but I always render in Bryce. I' don't even know how to access Blender's render settings, but I guess it's time to learn. Regarding this image however, the character will be rendered with a rock texture, but in situations where he manifests himself as a semi-opaque material like sandstone/sand, marble, jade, etc., this will be extremely useful. Thanks again.
tantarus
Great character, looking forward to see more progress :)
RBlue
Neat Blender work! Taming that app is something of a feat in itself!
DukeNukem2005
Very beautiful and very nice work of art. Very interesting composition.