T-Bug by Efan
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Description
Hello,
This is my 1st posting here. The vehicle was essentially a first pass model. Fairly simple in geometry. My system crashed and my backups were corrupted before I could add the pilot and other small misc details >:0. Would like to try to rebuild this and flesh out the environment, maybe change the environment all together. Comments tips and advice are of course welcome!
-Elliot
Comments (4)
X-Titan
Is this the first image you've ever done, or simply the first you've uploaded to the site? This environment and texturing looks good to me, but since you no longer have the file, it's of little use. If there's anything that needs correction in this is the lighting, add more lights under the vehicle its self. If you do decide to recreate it, I'd love to see the finished version.
Efan
1st image posted, but not the 1st image I've done. Although I lost all the max files/geometry for this, I was spared the textures as they were on a diff machine. As for under vehicle lighting, do you mean something to offset or contrast with the main overhead lighting? something to increase the "dramatic" effect? Or, to simulate bounce light from the environment? Or both? I originally tried to put in some sort of warm fill from the bottom,but couldn't quite get it. Thanks for the advice. -E
agades
I agree with X-Titan about lighting. Depth of scene is big enough, try to add air perspective (if scene isn't in outer space, of course). Bending angle 90 degrees of wing end makes a little look like a toy, but it's just my opinion. In general scene looks good!
pureflesh
VERY COOL DESIGN