Sun, Nov 24, 7:07 PM CST

subsurface scatter #3

3D Studio Max (none) posted on Apr 04, 2002
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Description


Just a fast finalRender test render. We eventually used this as part of the logo for Hyper-3D.com, our new 3D oriented weblog site.

Anyway, the trick here is the "subsurface" scatter. if you look at the cube you can get a real feeling of depth out of it, there is a fair amount of light seeping through he material and that is adding a lot of subtlety. I played with the light settings to get that over pumped global illumination effect at the bottom edges.

Anyway, enjoy :)


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