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X-Ray Cranium

Cinema 4D Modeling posted on Apr 04, 2008
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Description


An attempt to model a anatomically correct cranium. Meshes have been modeled from a cube. Each tooth is a separated from the other. Procedural X-Ray shaders for Cinema4D, one for the surface, another one for the sinuses, and a third one for the teeth (the base shader is now available on my blog).

Comments (5)


pixsoup

12:24PM | Fri, 04 April 2008

That is an amazing job! Outstanding!

)

chachi

12:47PM | Fri, 04 April 2008

outstanding work! I would love to work with you shaders! ;) -chachi

)

aguirre

2:17PM | Fri, 04 April 2008

Really excellent modeling work. I´m very intersted how this comes out eventually. As I analyze lateral headscans quite frequently, I would suggest a smaller fossa hypophysialis, though. One third or let´s say 40% of the actual size should do.

)

frankman

2:30PM | Fri, 04 April 2008

Great job.Really excellent modeling!

)

renderin

3:41PM | Sat, 12 April 2008

Man, that is amazing, wil have to check out those shaders, and I hope to see the conclusion if this is a WIP.


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