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Black Box

3D Modeling Modeling posted on Apr 05, 2008
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Description


Re-worked image and model from previous post. Still working my way through Carrara's Vertex modeler. Direction requested. Nice to find a gallery where folks still actually BUILD MODELS instead of just tack together freebies. Kudos!

Comments (2)


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Rausen

6:27PM | Sat, 05 April 2008

I wanna know how to play it!!!

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intro

9:19PM | Sat, 05 April 2008

@Rausen Okay...Here's a brief overview. It's for two players. They take turns playing "hider" and "seeker". The Game includes a re-usable "map" on which the hider marks the location of the five balls. The seeker then shoots imaginary beams of light into the box by calling out one of the location numbers along the edge of the box. The idea is that the beam goes into the box and, if it strikes a ball, it either "hits" or "misses"(goes strait through) or ricochets(comes out somewhere else). The hider then consults his map and figures out which, and calls out the number where the beam exits. This seems simple but it gets complicated fast. After five games(two rounds each) the player with the least guesses wins. There are point penalties for each wrong ball. The image shows a simple example of what Rays do when they bounce off. The matching tiles show the "in" and "out" points. Red tiles are direct "hits". Yellow ones are "reflections" meaning that your ray was so close that you were blinded.(rules explain it better). The question is: If the balls weren't shown on the image, could you figure out where they were? Of course you could! You can get this game on E-bay, and you should!


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