Don't stop me now ... by Erik0815Erik
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Description
Oh no ... won't dandavis see this picture anymore?
The most interesting details in this render are that the first 80% took 3 hours and the last 20% 6 hours rendertime. And the use of post-effect "edge" as FAKE told me (here there are 20% edge) - much sharper, than without.
The textures are (except the wall) all SLA (I learn slowly to use them, butnow I like it :-)
Hey, Dandavis! Don't leave us! I think, you will not find a better place to share ideas and art with others. Pornography will be everywhere where art is, you can't separate it - just dont care about it and go on workin for those few people, that care for good renderings! Go on! ... hey? Are you out there? Can I tempt you? I will post anotherone of this with another texture, more plastic ... hey, stay with us in those hard times!
Comments (5)
Guillermo
Great materials and modelling!
strata
Nice comment to Dandavis. I have sent a mail to him with similar content. Nice rendering. :))
NeoCrow
Awesome render, I also agree with you on dandavis
tonyJ
this is really great,somehow (I cannot imagine how) you have managed to get a lovely fluid pose from one of the most intricate robots, great composition, lovely dynamic use of light,your robot has such a good face! the only reason I have not rated this myself is that I am still trying to get to grips with the program and do not feel qualified to pass judgement on others yet I too agree about Dandavis, learn to ignore them, How many people do you meet every day who do not or could not understand what the artists here do? I am surrounded by people who seem to stumble around with their eyes closed, finding no beauty in the world...
Nod
Very nice indeed.