Sat, Nov 16, 8:58 AM CST

Don't stop me now ...

Cinema 4D (none) posted on Apr 06, 2002
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Description


Oh no ... won't dandavis see this picture anymore? The most interesting details in this render are that the first 80% took 3 hours and the last 20% 6 hours rendertime. And the use of post-effect "edge" as FAKE told me (here there are 20% edge) - much sharper, than without. The textures are (except the wall) all SLA (I learn slowly to use them, butnow I like it :-) Hey, Dandavis! Don't leave us! I think, you will not find a better place to share ideas and art with others. Pornography will be everywhere where art is, you can't separate it - just dont care about it and go on workin for those few people, that care for good renderings! Go on! ... hey? Are you out there? Can I tempt you? I will post anotherone of this with another texture, more plastic ... hey, stay with us in those hard times!

Comments (5)


Guillermo

6:07AM | Sat, 06 April 2002

Great materials and modelling!

)

strata

11:26AM | Sat, 06 April 2002

Nice comment to Dandavis. I have sent a mail to him with similar content. Nice rendering. :))

)

NeoCrow

2:27PM | Sat, 06 April 2002

Awesome render, I also agree with you on dandavis

tonyJ

3:18PM | Sat, 06 April 2002

this is really great,somehow (I cannot imagine how) you have managed to get a lovely fluid pose from one of the most intricate robots, great composition, lovely dynamic use of light,your robot has such a good face! the only reason I have not rated this myself is that I am still trying to get to grips with the program and do not feel qualified to pass judgement on others yet I too agree about Dandavis, learn to ignore them, How many people do you meet every day who do not or could not understand what the artists here do? I am surrounded by people who seem to stumble around with their eyes closed, finding no beauty in the world...

)

Nod

6:00PM | Sun, 07 April 2002

Very nice indeed.


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