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Caught Between Worlds

Carrara/RDS Fantasy posted on Apr 21, 2008
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Description


I wanted to see if I could manage drow skin in Carrara. The first time I tried it was a disaster - she came out looking pinkish grey - definitely not black. No idea what I did wrong that time, but I decided to try again and this time she looks quite a bit better. I also intended for this to be a more sophisticated image than it turned out to be. It would seem that the new armor I picked up at DAZ is an amazing memory hog. Gorgeous work - really love it, but by the time I added it in I was running low on memory and I still wanted to put hair on the poor girl. So that meant no fancy weapons, extra monsters or Poison's very cool cave props. We have ourselves a simple portrait, but one that I'm pretty happy with.

Comments (15)


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phill456

1:18AM | Mon, 21 April 2008

Startling, Beautiful work, lighting supurb

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elfguy

2:06AM | Mon, 21 April 2008

Nice result!

)

jakiblue

2:24AM | Mon, 21 April 2008

oh she's looking good!

)

Igolochka

4:10AM | Mon, 21 April 2008

Wow, great work! I like her skin very much!

)

maraich

4:33AM | Mon, 21 April 2008

Thanks folks! Of course, now the more I look at her the more I wish I'd used poofier hair - she looks like a pinhead to me now. LoL. I am still happy with her skin though. P

)

thecytron

8:38AM | Mon, 21 April 2008

Awesome modeling and texturing and rendering!

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theconqueror

5:46PM | Mon, 21 April 2008

Superb image...well done...

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ThomasMacCallum

8:59AM | Tue, 22 April 2008

Sensational elf - the skin looks just right - so does the rest of the image, well done. Does the armour use displacement?

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maraich

7:14PM | Tue, 22 April 2008

The armor comes with both displacement and bump maps, however I did not have either enabled in Carrara for this image.

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evinrude

9:32AM | Wed, 23 April 2008

Excellent work. You know, sometimes after loading stuff, it helps to save, quit, then reopen the scene (especially if beforehand you had been doing a lot of tweaking). As well, you can go to the shader tree in the texture room and grab the topmost shader and drag it lower to other shading domains that use the same texture or mat, then choose to delete unused shaders. That saves a LOT of memory. As well, you may check in the preferences to see what your texture spooling threshold is. Around 100 gives pretty good results. :)

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maraich

6:08PM | Wed, 23 April 2008

Thanks a bunch for the tips, evinrude! I'm still very much a beginner with Carrara, so I appreciate the suggestions immensely.

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FS

5:50AM | Sat, 26 April 2008

Looks great.Fantastic render and lighting!!!

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fatsia

4:19AM | Sun, 27 April 2008

oh, lady made of minerals and metals.

)

Nuria

8:05PM | Mon, 05 May 2008

Fantastic character and excellent work !!

Antaran

8:45AM | Mon, 12 May 2008

Great expression, lighting and colors. Excellently captured mood!


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