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Grim War Golem

Poser Fantasy posted on May 29, 2008
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Description


Just an exercise. Enjoy!

Comments (5)


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Salmissra

2:48AM | Fri, 30 May 2008

Very interesting character and the shadowing makes it compelling. Very nice!

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doarte

5:23AM | Fri, 30 May 2008

Well done, amazing textures. +5 from doarte's MADHOUSE

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ecurbsemaj

7:29AM | Fri, 30 May 2008

Nice textures and lighting.

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thecytron

8:48AM | Fri, 30 May 2008

Wooooooooooooooooooow! Most Xcellent modeling and skin texturing! Superb render!

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RBlue

12:05PM | Sat, 31 May 2008

Bump map cracks don't work well in closeups. Problem with bump maps are around the mesh's edges. A displacement map solves that problem but requires much more polygons to work. Because of the CPU crunching nature of using displacement maps they really are only most effectively used in close ups. And only the mesh item needing the displacement mapping need be subdivided. Another trick would be in post processing where you could cut the outer edge of the character's head where the cracks should recess with the background color. But still, not a bad experiment.


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