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Memento Mori

ZBrush Science Fiction posted on Jun 26, 2008
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Description


In metal shod halls stinking of coolant, the driver calls down blurred memories of conquests, He is the master of this domain. Such thoughts would make lesser mortals wince in recognition of their narcissism, but self reflection isn't something he finds necessary. He has worlds at his command. The halls shift as he moves into the Other-Than, Stars curl around the vessels. Four handcrafted corvettes answer his unshouted commands and twist into his hallucinatory vision of the universe. Absently, he rearranges the perfectly carved gems that line their hulls. Yesterday, sapphire streaks against emeralds spoke of harmony, today, he finds them distastefully old fashioned. But, all is his to command with a thought in the Other-Than. A long moment later, he spots red clouds curling about a cartoonish planetoid, the sort of creation hackneyed drivers hired by outcore worlds might create, Other-Than motifs that were overdone a thousand times even a thousand years before. He sends a quick sketch of himself done in diamond to greet the scene. Cliche to meet cliche, he thinks. Somewhere, his real body yawns in boredom. His world is gone in an instant. Without knowing why, he finds his defenses down and the ships gone. He doesn't even feel the strain of his real body dissolving, as he finds his spirit remaining as nothing more than a fake diamond caricature of a man. He tumbles onto the puffy purple planetoid, thinking that existence here will be punishment enough. It is all so overdone. Then he realizes that there might be worse things than tedium when the skies burst with skulls and the worms that infest the planet take him into their care. He recognizes the motif now imaging in his decaying vision. As his spirit is pulled apart like so much taffy, he realizes that he had never paid enough attention to the recent resurgence in the gothic aesthetic. I continue to work my way through various Zbrush tutorials. The skull started as a basic low division polysphere, then I followed the tutorial on skull creation in "Introducing Zbrush" by Keller. Then I had fun polypainting and adding more texture with the brush (love that snakebrush!) Our hapless protagonist is just a collection of Zspheres using the reflective gel material. Finished in Photoshop, and used the Flaming Pear Glitterato filter to create the nebula.

Comments (3)


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JAYBEEH

5:37AM | Sun, 29 June 2008

The Skull looks Great!!.....I must have a look at that tut myself...^_^...nice work!!

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DPW

7:37PM | Wed, 02 July 2008

Thanks Jaybeeh! Zbrush is really an amazing program, definitely in the "more I learn, the more I realize I have to learn" category of things (although, paging through your gallery, you're a few miles ahead of me) The thing I like about the Keller book is his emphasis on the core principles of workflow and traditional anatomy. Sure, he has one making a medusa head, but those snakes should look like real snakes!

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katy555

8:35PM | Sun, 20 July 2008

Great mood,colors and lighting! Fantastic creation...


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