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subsurface scattering

Cinema 4D Realism posted on Jul 16, 2008
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Description


From left: skimmed milk, chardonnay, merlot. One single light from the top. Ten minutes to set up the scene. 24 hours of rendering (!) with the (wonderful) INDIGO renderer www.indigorenderer.com Note that the scattering and absorption parameters are physically correct, taken from literature.

Comments (11)


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Richardphotos

5:32AM | Wed, 16 July 2008

very realistic render

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kassad

9:15AM | Wed, 16 July 2008

24h!!! That's a long time!!! I think you can do shorter with AI :) Anyway, great realism!!! I'll make the glass a little tinner. B->

schustenberg

10:01AM | Wed, 16 July 2008

Well, 24h its long, but the PC was working, not me! :) What I mean, is that I am sure I could have spent one week on this image with AI without obtaining the same level of realism. Its true I am not a pro, anyway.

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turner

4:10PM | Wed, 16 July 2008

24 hours? Far too long for any render IMO and still too much noise. Nice try though.

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chachi

8:56PM | Thu, 17 July 2008

i cant argue render times since I have had some over several DAYS for one image. Your effort is great. Lots of artifacting but it happens. Try Vray. speeds are MUCH better. Nice work! -chachi

schustenberg

10:31AM | Fri, 18 July 2008

The dots you see should not be artifacts. The point with this unbiased rendereres is exactly that they claim to be artifact-free. What you are looking is the noise which gradually decreases as you let the renderer calculate (you can stop it when you want, there is no "end"). Now, I know Vray and I think its really amazing ad fast (see my previous image posted), but the point is -as far as I know- there is no way to plug the real physical parameters of a material in a biased renderer. Or is there? Here I took absorption and scattering parameters from literature, plug them in and voilĂ . I need this capability for an ongiong work.

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Becco_UK

7:27PM | Sat, 26 July 2008

Stick with a true unbiased render engine such as Indigo (or one of the commercial offerings) - as hardware becomes more powerful these render engines will become the norm. I remember when ray traced engines used to take more than a day to render a small image! With the image it looks like you wish to display Indigos' SSS materials - fair enough but the scene composition looks rushed and as already mentioned the glass looks too thick.

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Rodma_Hu

2:33AM | Sun, 27 July 2008

Looks nice. Great study.

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IO4

3:02PM | Sun, 27 July 2008

Superb render!!

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katy555

5:57AM | Mon, 28 July 2008

Beautiful composition. Stunning colors...

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Tanczos

2:38PM | Tue, 02 September 2008

nice study ;o)Tanc


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