Sat, Dec 21, 11:13 AM CST

Shadowrun Street Scene WIP Update

3D Studio Max (none) posted on Apr 17, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I've littered the streets, added some background buildings, need to add a few more, turned over a trashcan or two, burned a car, increased the glow on the street lights as well as rusted 'em up a little, added a couple of blood stains on the sidewalk, have a trashcan burning to warm some street life, also dimmed down the HOTEL neon... still no inhabitants as yet. all posts welcome... except laughing, I know the car sucks... ;) Marc Eiland Darksteps

Comments (9)


brzilian

8:19PM | Wed, 17 April 2002

Nice scene but the lit motel sign doesn make sense as far as lighting goes. The hotspot of the red light on the building is placed exactly where the T and E aren't lit! You would expect that area to be dimmer...

Darksteps

8:46PM | Wed, 17 April 2002

well actually, the lights for the T and E on the other side are working, that's where the brightness is coming from, the lights for those letters are turned off on this side... each letter has an attenuated light... when I animated it, it was easier to see the difference between on and off, but with no frame of reference I can understand the confusion... :)

syllogz

1:52AM | Thu, 18 April 2002

You would definitely need a premium DocWagon cotract to walk on these streets:)) I love Shadowrun! One of the most complex rpgs I've ever played (haven't tried RIFTS yet). How did you litter it up?? Simply adding deformed planes, or using some dynamics simulator like clothreyes?

)

Django

2:49AM | Thu, 18 April 2002

Cool athmosphere great lightning

Darksteps

5:20AM | Thu, 18 April 2002

thanks buds... I basically used a patch grid then applied a couple of spacewarps to it, then duplicated it... then built piles, then scattered the piles by hand... I never played Shadowrun, but I luv the premise... hoping someone would make a shadowrun mmporpg... :)

Abreu

11:01PM | Mon, 09 September 2002

Great scene!! I love the atmosphere

Darksteps

10:03PM | Sun, 16 March 2003

good points all of them... and I appreciate them... thx... :)

Darksteps

8:43PM | Mon, 17 March 2003

it only took about 20 minutes to render, all the lights are shadow mapped to save on render time... I was hoping to have the Troll finished by now so I could populate the image a bit...

)

VOID

6:32AM | Tue, 18 March 2003

Use simple 2D Plates with transmapped photos for background people. Very easy and very effective. In the distance you cant tell that they are not 3D and as they still cast a shadow, they look perfectly real. Detailed 3D characters are only needed for the fokus points and foreground. You should still change the lanterns. They dont fit in well. Dont forget that even todays streetlights are 60 years old by 2060.


1 490 0

01
Days
:
12
Hrs
:
46
Mins
:
36
Secs
Premier Release Product
CS Sara Hair for Genesis 9
3D Models
Sale Item
$14.00 USD 40% Off
$8.40 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.