Quadroped Creature by JeffUnay
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Description
This character is built in polys. I created him for the purpose of exploring quadroped rigging and also different texturing techniques. I plan to composite him into live footage using Shake.
Go to http://www.jeffunay.com/pages/Quadro2.html to view the creature's entire development - its concept sketches, base model, textures, test renders, skeleton structure and its rig.
Software: Maya 4
Comments (7)
Odin
He looks great! but i think he looks better in grey...you see more detail that way...just my thoughts
RaysOfLight
awesome model, you just made me want maya even more :p
JeffUnay
Modulok, the skeleton structure came from a human biped structure compliments of Full Sail (my professor got the file from Siggraph '01 for free). We put those low poly bones into our hi-res characters so when animating it's a lot faster. Whenever I rig a hi res character, I usually use this technique. So basically, I didn't model each bone, just tweaked the hell out of it to fit my model.
blbarrett
really great character!!!!!!!!!!!!
Modulok
Sweet, I can't wait to learn this stuff :)
Henrikx
Freeky, great modelling, I myself also prefer polys before Nurbs, I guess you cant tell in the end anyway. Would wery much like to see it animated. Did you use the artisan tool to paint it?
JeffUnay
Henrikx, I used the 3D paint tool to cover some of the noticable seams but for the most part, I laid out the UVs and painted over them in Photoshop. I plan to add more details to the texture once I finish modeling my newest character. You can view him at http://www.jeffunay.com/pages/ReconSoldier1.html if you're interested. Thanks.