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Quadroped Creature

Maya (none) posted on Apr 19, 2002
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Description


This character is built in polys. I created him for the purpose of exploring quadroped rigging and also different texturing techniques. I plan to composite him into live footage using Shake. Go to http://www.jeffunay.com/pages/Quadro2.html to view the creature's entire development - its concept sketches, base model, textures, test renders, skeleton structure and its rig. Software: Maya 4

Comments (7)


Odin

1:06AM | Fri, 19 April 2002

He looks great! but i think he looks better in grey...you see more detail that way...just my thoughts

)

RaysOfLight

5:57AM | Fri, 19 April 2002

awesome model, you just made me want maya even more :p

JeffUnay

9:12AM | Fri, 19 April 2002

Modulok, the skeleton structure came from a human biped structure compliments of Full Sail (my professor got the file from Siggraph '01 for free). We put those low poly bones into our hi-res characters so when animating it's a lot faster. Whenever I rig a hi res character, I usually use this technique. So basically, I didn't model each bone, just tweaked the hell out of it to fit my model.

)

blbarrett

7:55PM | Sun, 21 April 2002

really great character!!!!!!!!!!!!

)

Modulok

8:57AM | Mon, 22 April 2002

Sweet, I can't wait to learn this stuff :)

Henrikx

10:45AM | Wed, 24 April 2002

Freeky, great modelling, I myself also prefer polys before Nurbs, I guess you cant tell in the end anyway. Would wery much like to see it animated. Did you use the artisan tool to paint it?

JeffUnay

12:33AM | Thu, 25 April 2002

Henrikx, I used the 3D paint tool to cover some of the noticable seams but for the most part, I laid out the UVs and painted over them in Photoshop. I plan to add more details to the texture once I finish modeling my newest character. You can view him at http://www.jeffunay.com/pages/ReconSoldier1.html if you're interested. Thanks.


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