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Photoshop Edited view1

New Artists Home posted on Aug 20, 2008
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Description


This is the rendered image edited in Photoshop. I hope it doesnt look too artificial. Is it possible to get this image more realistic? if so how can I do it?

Comments (5)


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Mondwin

6:43AM | Wed, 20 August 2008

Cool and very nice work Dear Friend...bravissimo!V:DDD.Hugsxxx

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Nisa

6:59AM | Wed, 20 August 2008

Thanks :-) I'm glad you liked it

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thecytron

8:12AM | Wed, 20 August 2008

Nice work!

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Switzart

10:14PM | Mon, 15 September 2008

Keep working at it. Most 3D modelers have settings which can affect the realism of the image you produce. These include lighting, shadows and also textures. One thing you can try is to add some texture to your building. I would recommend like a grainy texture like adobe or sandstone or you might try a rough texture to suggest a spackle texture, that in itself would enhance the realism of your image greatly. That would be added to the bump map channel of your shader. (I am not sure how familiar with 3D modeling terminology.) You could also add it to your primary color channel of your shader, but if you want the sense of relief (i.e. the sense of depth -- hence why it is called "bump maps") you would add the texture to the bump channel. You could do the same thing with the street. And I think the tree trunks need some texturing too. In the grassy areas add a little grass texture. Again all this would be in your bump map channel of your shaders. (The shaders are the elements that give color and texture to your objects.) Most 3D modeler packages have pre created textures that you can use royalty free in your work. ( And when you get a little more advanced you can then start to create your own from scratch.) What you would need to do is find out where you modeler puts your texture files on your computer's hard drive and then find out from the manual how to load textures into the bump channel and or the color channel of your shader. Above all, don't be afraid to experiment. Sometimes in playing around with shaders, lightings and cameras you can come up with some interesting effects. Play around with the lighting effects. Change the color of your lighting to affect the mood in your scene. If, let's say you want it to have a warm feel to your scene, you might want to make the lighting more yellow like bright sunlight on a nice afternoon. If you want it to be more romantic or a nightime scene you can darken the sky and give the lighting a more bluish cast. If you want a scene which is hostile or foreboding, you might want to give the lighting a deep reddish cast. If you want an evening scene an orange cast, and so on. I hope my comments will be helpful to you. Keep up the good work. Yours, Switzart.

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Nisa

1:33AM | Wed, 17 September 2008

Thanks Switzart, Your comments were really helpful. Especially on how manipulate the texture files But wont using bump maps make the file heavier and increase the rendering time? What kind of machine do you use for your renderings?


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