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Marie Smiles

DAZ|Studio Portraits posted on Aug 26, 2008
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Description


My thanks again to everyone who commented on the last two Marie pieces... "Portrait of Marie" and "Marie: Pinup in Pink." This one is bascially a revision of "Portrait of Marie" incorperating a lot of your suggestions and comments. So - DAZ Studio render @ about 2.5 hours. The teeth and gum materials were setup in much the same way as the schlera and lacrimal materials (respectively). The teeth in particular use a bit of subsurface scattering to make them pearlescent, and a bit of reflection for wetness. I worked on her eyes a lot, these are the actual Marie iris textures, but the eyewhites and bump maps on the whites and corneas are from the 'elite' Amy texture. I thought Marie's eyewhite textures a bit too bloodshot. The lighting is unchanged from 'Marie: Pinup in Pink.' I reduced the bumpmapping on the hair somewhat vs 'Portrait of Marie' and re-posed things for a bit more 'studio wind machine' effect. I introduced the strong depth of field effect, both to try to focus the image on Marie's face and to hide some issues with the shoulder texture and the the posing on the back of the hair. Amazing what you can cover up with a little strategic blurring, especially when it also achieves an artistic effect. The DOF was rendered in camera and not added in post. Regarding Post work on this - I seem to be having some color management issues in photoshop. What I open in PS is not exactly what I'm seeing in the final render and what is getting saved is not exaclty what's on the screen in PS. I've tried some things to compensate for this but I think more research is required. Anyways, for those that obsurved some blotchyness in the previous piece - that was probably down to color managment on this end and my forgeting to work my layers in 16 bit color. Beyond that - the post process was pretty much the same as the last couple of pieces, with the specular bllom added via a mask of the bg and some levels and saturation adjustments applied. Finished with a layer of film grain. My thanks again to everyone who commented on the earlier pieces - this one is better for all of your input. As always constructive critique and observations are most welcome! Pax, --michael

Comments (42)


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violet

5:05AM | Wed, 27 August 2008

gasp.....amazing....excellent work !!!!!!!!!

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jakiblue

5:18AM | Wed, 27 August 2008

i think this one is my favourite of your Marie images so far - truly stunning, and once again, you show why you are The Master.

)

RodolfoCiminelli

6:30AM | Wed, 27 August 2008

Impressive realism and wonderful and very expressive portrait....!!!!

)

JackieD

7:53AM | Wed, 27 August 2008

Beautiful render!

)

MKeyes

6:22PM | Wed, 27 August 2008

Since everyone else has said just about the most that can be said, I'll just say WOW!

edbbob

2:44PM | Fri, 29 August 2008

I hear the sound of the bell on a marketplace when you hit the machine with the hammer, and the scale goes all the way up. DING! :) It doesn't get better than this!!! Awesome dude. My deepest and utmost respect... **

)

clam73

3:22PM | Fri, 29 August 2008

a must see in full view....the details are impressive, even the eyes with the tiny irregular bloodvessels add more realism on the overall portrait, great the depth of field too....congrats for the result!

)

Janl

1:23PM | Mon, 01 September 2008

Stunning character and image!

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amirapsp

2:47PM | Wed, 03 September 2008

Amazing As Always...Hugs

)

papawayne

1:19PM | Fri, 05 September 2008

Really excellent work, Michael. Although, I agree with the comments about her smile not being complete. She has a faint pensive look that could be eliminated by doing more with the eyes. But who am I to judge? I avoid smiles like the plague! They are so hard to get right, and you've done a fantastic job. Well done!!!

)

e-brink

7:58PM | Tue, 30 September 2008

Fantastic portrait! Superb work.

)

PhilW

9:45AM | Tue, 11 November 2008

A lovely portrait and awesome realism! Thanks for sharing some of your methods too - very interesting! Top work!!

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