Fri, Dec 20, 12:46 PM CST

Drawing a Human - practice 01

Work In Progress People posted on Sep 05, 2008
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


So, I started my drawing class about two weeks ago and of course we're just doing basic stuff right now, which is GREAT for me because I really am learning a lot and learning how to see things. We've really only been working on contours, negative space & gesturing. (gesturing is tough, I need to practice a lot to get better control). Also, we've been working with more basic shapes like boxes, vases, bottles... things like that. My professor went to my website and we talked a lot about how I do my work and she really loves it (Nicest comment ever, I say! See my blog here if you want to know more.) I was telling her how I have such a difficult time modeling and drawing humans (anything organic really) and she suggested I work backwards and, *gasp*, trace my images for practice. So I took her advice. I rendered the image on the left in Poser, desaturated in PS to save on ink & besides, we're just using graphite right now, no colored pencils, but will be getting into charcoal in a few weeks. (Using poser for what it was origionaly intended for, me thinks?!). After tracing the image a few times, I couldn't resist the urge to try & draw it from sight WITHOUT TRACING. That's the crappy image you see on the right lol. Now, I know it looks like a 12 year old drew it (actually I've seen 12 year olds draw way better than this lol), but it's not as terrible as attempts in the far past to draw people. It's probably the best attempt I've ever done. LOTS of issues, I am aware but this is going to be a very long work in progess. As we progress through class & learn more about perspective & shading, etc, I'm going to keep trying to draw this image and see if I can improve it... hopefully a lot! Here's some of the obvious things I see wrong with this drawing: Her left arm bicept is thicker than her right. Hands = horribly difficult to draw! Need lots of practice. Face looks lopsided. Her left hip doesn't quite stick out enough. Legs... where do I start?! Neck too thick. You can also see that I ran out of paper, haha. I couldn't really do much of her feet, but oh well. Placing an image in the proper place on the paper is something I'll learn as I go, I hope. Like I said, this is going to be a several month long work in progress. I'm very open to CONSTRUCTIVE critisim. I'm aware it looks like crap, and if that's all you want to say, please don't waste your time or mine =( But, feel free to constructively give advice & point out the many many many flaws XD I just drew this on a piece of computer paper, but we're working in class with 18 x 24 newsprint & drawing paper. Maybe I'll give it a shot on newsprint and try to enlarge it some... maybe. lol. Thanks in advance! Have a great weekend... and here's to hoping I improve.

Comments (4)


engraf

9:08PM | Fri, 05 September 2008

I don't think it is a crappy sketch at all. Being self analytical is good but, don't be so self conscious. This is your journey, you have chosen to share it with others. Thank you for that.If anyone dogs your work and they aren't paying for it then just consider the source. Otherwise continue to apply yourself and enjoy what you are doing, if there is time left to tell us about then please do...

)

pjz99

11:02PM | Fri, 05 September 2008

That's pretty good, although I strongly encourage you do NOT refer to CG characters when learning to draw people. You might even reproduce that Poser character perfectly, but in this case you'd be reproducing flaws of proportion that are tied to the CG character you're using as a reference! You see how you drew the armpit and pectoral muscles? They're faithul to your reference, but the reference (the Poser figure) has problems of incorrect anatomy :) Same goes for the legs (too long in the original, and even more exaggerated in your drawing). If you're going to try to keep using CG figures like this, then I highly recommend taking some time to match the CG character's proportions to some real human being (maybe yourself). Please don't take this as discouraging, your drawing is a great start for freehand figure drawing - these things are not your fault and practically EVERYONE who messes with CG gets them wrong. Keep it up!

)

camtheman

2:07AM | Sat, 06 September 2008

Im into illustrations as well. My art mentor is showing me through more advanced pieces. Instead of going through the basic see a line, draw a line, we're going over anatomy. Which is something you may also want to look into yourself. I'm just out of high school, so this anatomy idea isnt far fetched as it may sound. Studing the basic forms of the body and muscle structures can help when drawing your image.

)

LBAMagic

3:42AM | Sun, 07 September 2008

Congrats on learning to draw. To draw as you see it is hard, but typical of first attempts. You did well. The technique I was taught is to draw a stick figure first. Add to it a frame using basic shapes (squares, circles, etc). After all that start refining. A man walks up to a sculptor and says, "How do you know this block of stone will turn out like your model". The sculptor replies, "Easy. I chip away everything the doesn't look like my model". Have fun. Don't get frustrated. We all had to start with stick figures and build up from there.


0 146 0

00
Days
:
11
Hrs
:
12
Mins
:
53
Secs
Premier Release Product
Sweetheart Textures for Cuddle Bug PJ Set
3D Figure Asset Addons
Top-Selling Vendor Sale Item
$9.99 USD 50% Off
$5.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.