Wed, Dec 4, 1:00 PM CST

Morning

Terragen (none) posted on Apr 24, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Comments (4)


)

Linochette

3:51PM | Wed, 24 April 2002

very green G. The PoV is ok.Try to create a more distinct surface.Let the green end at the foot of the mountain, use one or more sublayers on the green with lighter green.play with the bumpiness and the scale/depth.Use "clouds cast shadows" and "multidirectional shadow lightning" to create rays.

SabineB

4:34PM | Wed, 24 April 2002

I can see three layers, three greens. Now you have to set other layers in higher regions to create mountains f.e. If you take the sculpering tool and examine your landscape you can see the heights of the regions left below in the landscape window. With this heights you can see in which heights you can let start a new grey layer f.e. Variate with the height where you let start the new layers and variate with the colours, bumpiness, slope and coverage.

)

CrystalWizard

11:47PM | Wed, 24 April 2002

very soft, like a misty moring. reminds me very much of the countryside i drive through daily on the way home from work. This could just about be a photo. More detail would ruin that, definatly dont add any more noise to the surfaces. There's plenty.

)

Topsider

2:43AM | Thu, 25 April 2002

I like it much - a very warm sky! IMHO enough bumpiness for the grass, but i think SabineB is right ... the higher regions would look good with a bit grey. Well done anyway!


0 57 0

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.