Thu, Nov 28, 6:34 PM CST

Tomorrow is another day

2D Aviation posted on Oct 10, 2008
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Next one in the row but not as action packed as the previous ones. Dates back to 2006. The idea behind this pic was that the opponents break off after an inconclusive duel to fight again on another day. I know the planes' positions don't tell the story very well and that's something that has always irked me afterwards. Thanks for commenting the previous pics!

Comments (9)


)

NetWorthy

1:06AM | Fri, 10 October 2008

Unfortunately, there is now way to show they both have depleted their ammo. Maybe you can show the pilots saluting each other? Great pic, regardless! Love the large view - can actually see the aluminum panels and rivets on the '51, fantastic! Great job!

)

VRG

3:43AM | Fri, 10 October 2008

Just then Capt. "Buzz" Anderson, out of frustration, decided that he'd had enough of this cocky German ace that had killed three of his comrades, including his wingman, and lived up to his name: he violently banked to port, and the bottom of the Mustang hit the BF109 square in the cockpit. He came back around and watched the German plane gracefully arch into the ground and explode. Thus Anderson was chalked up one of the few kills of any war achieved without munitions. The ground crew at base were shocked at a type of damage to the mustang that they had never seen before on any plane. I love this pic!

)

debbielove

6:38AM | Fri, 10 October 2008

I bow at your feet yet again. View it big for MAX FX Love the rivets and bullet holes! There would be scorchmarks from the guns firing, but hey! The big one for me, and I don't know if it was you doing Post work or the game, NO SWASTIKA! I know what it stands for but, to be accurate..... But these are great. Are you playing again! well! Well? Rob.

)

thecytron

8:31AM | Fri, 10 October 2008

AmaZZZZZZZZZzzzzzing rendering work!

)

bmac62

8:34AM | Fri, 10 October 2008

Having loved WWII aircraft for as long as I can recall...your rendering is superb. Just like VRG, each of us airnuts can come up with our own story based upon your illustration. About their only option would have been to take out pistols but things would have gotten rather windy under those circumstances. Bill

)

dbrv6

9:40AM | Fri, 10 October 2008

Fantastic render. A very hard story to tell indeed. I like how vividly its presented.

)

porsimo

10:10AM | Fri, 10 October 2008

Thank you! I can't take credit from rivets as they are part of the texture, but bullet holes are handpainted. Should've mention that this picture is also made by combining screenshots with a photo. There's a reason, yet an annoying one, to the missing swastika. The swastika is hidden in other than Russian versions and needs external software to be shown. When I took these shots I didn't have it running and the Me has stock textures that came with the simulator. Custom textures made by users usually have the swastika. @ debbielove: Unfortunately haven't had the time to play again :(

)

deci6el

12:40AM | Sat, 11 October 2008

Have wanted to make a few of these kinds of pics myself over time. One of the unfortunate aspects is that often the planes aren't close enough as yours to see both planes clearly. Assuming the basic appeal for most of us is to see the aircraft we adore and not to see a sky with a few contrails pointing to specs. I guess that's where animation and not still art really sells the action the best. Always great to see the next shot in your series.

)

porsimo

1:17AM | Sat, 11 October 2008

Thanks. The trick is to take separate screenshots of each element in the pic and then put them all together. You may have to take tens of shots to get all the angles and lighting to match enough to give the base for the actual editing work.


1 187 0

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.