E-Mail Me
jarlinguwe@gmail.com
BIO
Short Bio: Fantasy Artist Uwe Jarling was born in 1968. After graduating with a diploma degree in graphic design 1991 he worked as a illustrator and graphic designer further on. His first works were countless covers for videos, books, ... and many technical and architectural illustrations for advertising agencies. An important step in his further development followed in 2000 where he started to develop his "Fantasy Artwork" more seriously and did his first attempts creating his art on a computer. Since 2003 almost all of his work is painted digitally for clients all over the world mainly in the Fantasy Art genre. Uwe lives and works in a little village in the south of Germany. Tools used: Fantasy Artist Uwe Jarling is a traditional artist using traditional media like oils, watercolors and mainly gouache, but the last years he did the step into creating his art digital. The last 3 years 98% of his images are created using digital tools. Uwe experimented with several digital tools 3d as well as 2d. For 3d he experimented with 3d max, Poser, Vue, Bryce and more nice 3d applications, but as it doesn�t fit him too well he decided to work mainly using 2d digital tools. For his 2d digital images Uwe uses mainly the software Painter, currently version 9, so most of his paintings are now done with Painter. For color corrections of his images or several effects Uwe uses Photoshop. All his latest images are done using Painter 9 and some Painter 9 and Photoshop CS in combination. Uwe currently �paints� on a Macintosh G5 using a pressure sensitive Wacom tablet.
Uwe was voted for January�s 2006 Renderosity Artist of the Month. Read the AOM interview here:
AOM-INTERVIEV
And one last thing to know, Uwe feels very strange to write about him self in third person, haha! Have a great time all, and thanks again for the AOM, for all your support and votes, you are the best! For prints of my work follow these links:
deviantPRINTS
High-Quality Prints from ComplexARTS
Fantasy Art, Fine Art, Illustration - Jarling-Arts Shop
Happy painting Uwe
Fantasy Art, Fine Art, Illustration - Fantasy Artist Uwe Jarling
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Comments (23)
JohnDelaquiox
In daz you can save them as OBJ. and then using morph loader you can inject them back into M2
PhilW
I can't help with your issue as I don't have Zbrush, but it looks like a terrific muscle morph!
gypsyangel
Have you tried Inj Magic? As long as you can export the morph---then go into poser select each body part---such as the chest, legs, etc...then load morph target point it at your morph. Do this with each body part you changed, then use Inj Magic at DAZ to bring them all together. If this sounds like what you need, send me an IM and I'll walk you through step by step... Laura
Colin
Uwe, The utility called 'Poser File Editor' by Dimension3D, available here at Renderosity, would create the necessary morphs, no problem. I use it all the time to create full-body morphs. The morph delta info would be included IN the cr2, as M2 and V2 predated the 'INJ'-technology, but that shouldn't be a problem - you'll just have a larger cr2 to content with. Cheers!
FantastArt
Like gypsyangel told you...I always use INJ Magic and it works very well with all kind of characters...I also use Poserscaler to import/export the obj in Zbrush 3.1
Fidelity2
So sweet. 5+.
calum5
Im glad others have some solutions as Ive never even loaded m2 in any programme before.So no help can be offered this time unfortunatly.Your sculpting is top class by the way,bye cal
richardson
I'm guessing here with this(2 series) guy but you can open cr2 with WORD or cr2edit and point it to your ZB object. All your previous work,,, skin, hair props would be preloaded.. So,, you hack a M2 in your library and insert this guy so he walks, talks... at the outset. See if it bends well,,, if not,,, maybe switch rigs.. Too many variables, unfortunately. M2,3,4. P5,6,7.. None play fair
blbarrett
Uwe, If you have changed the density of the mesh ( increased the # of polygons ) a morph will not work in poser. the morph geometry has to have the same # of polygons as the original portion of the mesh. to get this into poser you'd have to import all the individual parts of the new enhanced mesh and set-up bones, joint parameters, and all the facial and body morphs would need to be re-created too... Lots of work! Your Zbrush model looks great though :) If you're really serious about doing this, contact one of the vendors that has proven their skill to be flawless in this area. SanctumArts is the best in my opinion. Maybe he'll be inspired to help. there are some others but he stands out in my mind as exceptional.
Revelation-23
To go with what blbarrett stated, a quation for the Poser gurus... If the model has a higher poly count, would the M2 CR2 (the installed one of thre free redistributable one over in DAZ's freebie archive) still work if you change the geometry reference to the new geometry file? You wouldn't have M2's morphs, but everything else should be intact. Or if you haven't changed the density, this might also work, rather than adding the morphs to Michael in Poser and saving the new CR2 to your library.
j-art
Awww, thank you all so much for taking your time and helping me out! You are all fantastic! Gypsyangel already told me a way how it will work, thanks so much Laura! JohnDelaquiox – thanks so much! PhilW - :-) Thanks Pal! Colin – I will have a look at “Poser File Editor” as well, thanks for pointing this out! FantastArt – yes I’ll get myself this INJ Magic as soon as possible. I use Poserscaler as well ;-), even though for the morphs I already did (with the V3/M3 series) It wasn’t really necessary, it worked without Poserscaler as well… Fidelity - :-) Cal – No problem Cal and thanks for the mail, btw, glad you like the sculpt ;-), as this was the fun part. I hate all this technical stuff, I would need a program where you can paint or sculpt and everything that needs technical skills should work by pushing a button :-)))) Something like “creating for technical idiots” or some such :-)))… Richardson – Wow, that’s definitely too technical for me I fear, I really should learn more. But other than that it sounds damn interesting!!! Maybe I’ll sent some more detailed questions about this along your way, as soon as I get my damn commissions finished :-). Thanks man! Blbarrett – Sure the geometry has the same polycount, I just subdivided it one time for better sculpting, but I sure still have the lowest subdivision. Revelation-23 – same here the model has the same polycount. I even have already all the Inj and Rem files, problem is just series 2 figures don’t have morph injection channels, that’s why it not works with the tool I usually use (PLH – Posers little helper). Btw. it seems not many know about the program, it’s a free tool just google for it and download it, it makes full body morphs extremely easy, at least for the V3 M3 series. I mean I can handle it so it HAS to be really easy to use ;-). It really makes applying morphs as easy as posing a figure. Again thanks so much to all for taking your time! Cheers -Uwe
mikeerson
Looks like you found what you were looking for ... cool.
meselfr
wow... nice one :)
Shiroyama
M2 looks like a new man! very nice modeling. sorry i've no tips for the morphing issue, being on a mac, none of those helpful little utilities work anyway....
lwperkins
He looks wonderful and if you can make morph targets, I for one love to buy Z brush-created characters;-) If you could look in my Runtime you'd see a ton of Laura's girls! So I am glad she was able to help you!
schonee
WOW he looks cool...I can't help because I can hardley run my daz lol...
Chaosphoto
Truly this is a beautiful sculpting job so I hope you achieve your goal and I'll be waiting in hope to see it here :)
jif3d
Not sure about M2, but on the front page here at Rendo, there is a tutorial for M3 & V3, which might be worth a qiuck read... Anyhow good luck and keep morphin' ! ~Cheers~
chrispoole
Wonderful ZB, glad you've found what your looking for.
Raddar
Wish I could help but it looks fantastic to me.
FrenchKiss
I'm sorry to be late for the discuaaion, Uwe, but I wouldn't have known the answer anyway. It's a fantastically sculpted Michael!
Claywoman
Wow awesome! I like the way you fuzzed out his private parts also
will2power
Just a quick question. Is there some reason why you're not using the GoZ plugin for Poser? For what you're doing, that seems to be the ideal solution for getting morphs to and from Poser. I've used the GoZ plugin a number of times and I've never had any trouble with it.