Sat, Nov 23, 8:31 AM CST

She's Withe-Feather (WIP)

Work In Progress (none) posted on Apr 30, 2002
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Description


For all the morning I'm doing this. Well I got some other work to do, but this is better... I think her name will be White-feather, though the feather is a sort of grey. She's waiting for a horse, hold by her left hand, and a background, I got one made in Terragen. Some work was made in Poser, but the REAL work was done by 3D Studio R4, no post. I used Kozaburo's hair map as a reference for hairs transmap. Please tell me how she could be better (hard to say, huh? what do you think about that fringes?) Thank you all.

Comments (2)


lookoo

7:54AM | Tue, 30 April 2002

Congratulations on picking such an interesting topic ;o) Although I cannot think of any historical precedent for the costume it looks nice ;) Fringes are difficult, I know. The ones at the skirt look really good. You should try to make the ones on the top like the lower ones. Apart from that her skin tone is too pale. Also the beadwork patterns could need some more detail. What did you use 3D Studio R4 for? You could do the costume entirely with texture and transparency maps. Enough criticism. Looks nice so far. Looking forward to the final result.

)

Dani3d

8:15AM | Tue, 30 April 2002

Thanks for your comments, lookoo. I used 3D Studio because Poser conforming engine doesn't work so well when you are using modified figures, e.g. I made more long legs (10%) and a smaller breast, and scaled the hip to 90% in Y, so it seems more rounded, and minor changes. The shoes won't fit correctly, and I wanted to do a less obvious hair style. In effect, I'm not really into Poser, but I'm using 3D Studio Max since 1.0, so I exported all the scene to Max. I'm not so good in using rendering engine in Poser, and trasparency did not worked correctly. Last, I love to refine and smooth characters in Max, and I think it's easiest to create some props like feather or hairs ring.


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