Sat, Oct 5, 5:05 PM CDT

Afrodita Re-Shaded

Poser Portraits posted on Nov 03, 2008
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Description


In the process of developing Thomas, my first M4 character pack, I learned several new texturing/shading techniques that have (hopefully) brought me much closer to my goal of ultimate photo-realism. I decided that I just had to retro-apply the improvements to all my other vendible characters. I present here a raw P7 render of Afrodita with her new look! I hope you enjoy her! I welcome comments. In fact, I crave them. Be they positive or constructively negative, please don't be shy. I recommend viewing at full size for ideal scrutiny.

Comments (3)


Flores

12:35PM | Mon, 03 November 2008

Very nice.

)

Rainastorm

1:16PM | Mon, 03 November 2008

Very nice indeed! :-)

richardson

8:31AM | Tue, 04 November 2008

If you want to go after realism, you'll need to model these meshes to a higher level. Correcting for each pose... I see a fresnel problem here.. maybe just overdone a bit. It's best to keep things "just out of sight" imo.. Hair is letting you down. Eyebrows seem painted and eyes are from another planet. The specular needs a map to rein it in a bit. The eyes need the most work here. Try backing up to photo texture for a bit for (eyes).. Many struggle with the fake sss needed for them.


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