Fri, Nov 22, 8:24 AM CST

Shadow Testing

DAZ|Studio Fantasy posted on Nov 16, 2008
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I was just testing shadows. I am trying to figure out how to do a special shadow for a new scene. AprilYSH/AprilJai/ DAZ/Props/MPCyc/ M3Beard/ danieNmarforno/SKtomb/ BackWall_240/ D3ImaginationGown2_6739/ M3Beard_1340/ blDavid_72712/

Comments (3)


)

Cimaira

12:52AM | Mon, 17 November 2008

wonderful shadow work

)

brewgirlca

11:54PM | Thu, 20 November 2008

So what was the test you were trying to do? Here it seems you have ray tracing at full stength, good for drama for sure but not so good for natural reality. Try turning your shadow blur radius to 2 or 3 to soften the edges and turn your shadow depth down to 0.7 to 0.8 or even lower for moonlight. This looks a bit like a spotlight.. again good for drama. Excuse my lengthy comments but I assume you were looking for a bit of input.

)

WitchStorm

6:46AM | Fri, 21 November 2008

Thanks Brewgirlca. Your right about the input. Where do I find shadow blur radius in DAZ? And, where is the shadow depth dial? I would like to try this again.


0 39 0

00
Days
:
15
Hrs
:
35
Mins
:
50
Secs
Premier Release Product
Bohemian Highwayman for G8M
3D Models
Top-Selling Vendor Sale Item
$16.50 USD 40% Off
$9.90 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.