Sun, Oct 6, 3:30 AM CDT

Look Who I Found

DAZ|Studio Fantasy posted on Nov 25, 2008
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Description


Just trying out a few different surface techniques. This is a V4 model. Anyone who works with V4 texture maps knows that there's seams between the chest and arms which make it basically impossible to match an intricate texture. Luckily, I wasn't trying to =D What I was working with here was specularity and specularity strength maps. The torso has a texture map, but the arms do not. The trick was to match the skin specularity of the face while also matching the pink color specularity across the arm seams. Sure, I could have made another texture map and specularity map for the arms...but I was more curious to see how a specularity strength map would work. I had my math screwed up on the first few tries...but I figured it out eventually =D

Comments (5)


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Roger60

9:04AM | Tue, 25 November 2008

Nice, absolutely nice. Great idea.

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nikki112459

5:58PM | Tue, 25 November 2008

Awwwww. that is soooo sweet!!!! I love the humor in this.

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efron_241

5:44PM | Fri, 28 November 2008

good work technical info .. that makes me scratch the head but FUN anyway..

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ragouc

7:36AM | Thu, 25 December 2008

Funny. Good pose.

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three_grrr

1:01PM | Wed, 04 March 2009

Well .. the techical stuff leaves my head spinning, but the humor here cracks me up!!


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