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We Are Stardust

DAZ|Studio Science Fiction posted on Nov 26, 2008
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Description


Hi, thanks for looking. It's always interesting when a piece takes on a life of it's own and morphs away from what was originally intended. This did not begin as a meditation on life and the interconnectedness of all things, but we go where the muse takes us. Production Credits: DAZ Studio render. Much pre and postwork in Photoshop. DAZ Victoria 3 figure with DM's "Alina" textures and morph. Dress is "Abyssal Queen" from DAZ and the hair is Wynter from DAZ with some of Surreality's textures. Set is coflek-gnorg's "Throne Room." All interior surfaces are pwSurface; some version 1, some version 2. Things that rock about pwS2: two specular channels, anisotropic highlights for hair, separate colors for diffuse and shadow rim and fill colors. I do miss the old quality controls. Background nebula was painted in photoshop for this image. It started out as some povRay starfields and nebulae and got a lot of painting, with the dust clouds added and details painted into the wisps of gas and dust using regular photoshop brushes and Ron's Smoke, and Fog brushes. Work on the background continued right up until final render. The planet is two spheres, one with planet textures that I've had around for a while and one with a cloud transmap that I got from http://www.shadedrelief.com/. The planet and cloud spheres both use pwSurface2 with the diffuse and shadow rim colors providing the atmospheric effects. I gave my planet textures a face-lift (not that you can see it) and painted the citylight map in photoshop. This was plugged into the shadow fill channel of the shader to provide the night lights. The moon was a late addition to the scene, with bump and diffuse maps created procedurally in povRay. It's basically there to provide some compositional balance and lead your eye back to the woman's reflection. I added a little ambient to stand in for the reflected light from the planet.. probably a bit too much. A lot of test renders went into positioning the figure to get the reflection to line up where and how I wanted. Lighting: The Sun is a distant light, pale yellow with ray-traced shadows. There are two light blue spotlights on the ceiling, shining down and two darker blue bounce lights under the floor shining up - all with shadows on. The bounce lights are diffuse only and have very soft shadows. I had to split the Throne Room prop in Modo to separate the floor so I could turn off 'cast shadows.' There are also blue two bounce lights in the back of the room, behind the camera, shining forward. They have no shadows and are also diffuse only. I used uberSpots for all of the lights, with falloff on, so the light would not bleed out and illuminate the back of the planet. For finals I rendered in four passes, the back bounce lights, then the overhead lights and their bounces, then the sun, and finally the nebula. These were composited in photoshop and some final level and color adjustment applied. Thanks as always for looking and commenting. I appreciate your constructive feedback and comments.

Comments (33)


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kasalin

9:09PM | Sat, 06 December 2008

A real excellent artwork and image !!! 5++++++

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ontar1

10:49AM | Mon, 08 December 2008

Fantastic scene and mood, outstanding work!!!!!!!!!!!!

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Iceshark39

12:07AM | Wed, 07 October 2009

WOW!! Now that is just exceptional! The lighting, reflections and mood are beautiful. A all around stunning scene!

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