Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (9)
Fidelity2
Super creative. Thanks a lot. 5+.
ragouc
Great light and scene. Superb.... 5+
ian_colette
"We are grey, we stand between the darkness and the light" Unless I'm greatly mistaken, the Grey Council of the Minbari (Babylon 5) is your inspiration, and very well done too :)
Spacer_01
Thanks guys! ian_colette: you nailed it spot on. The Minbari Grey Council from Babylon 5. E-Cigar for you! ;) I was playing with Carrara's hotpoints, thought about those Grey Council scenes and wondered if I could achieve something similar. And I did manage a 1680x1050 sized render, just took a while...
popeslattz
Dang, I ws going to say it looked like Emit Kelly Jr. sweeping up the spotlights. Cool scene.
efron_241
Hee.. Spacer thanks for the many great texts you posted to my images.. i like it that it has no postwork.. i do it pure too the "9" is great.. as the lights are still on.. but the old one is all that remains... i know you thought about Bab-5.. about full size.. images are made full size so I almost always (if the image is worth it) watch full size.. also in this case.. for sure
Spacer_01
popeslattz - its entirely what the viewer makes of the image ;) If thats what it looks like to you, thats cool to hear too! If I had colored the armor green, I might've been also getting Master Chief Hmm, I just have to try playing around with that ;) Your very welcome efron! I'm not good at doing enhancing / finishing postwork, while some people excel at it. I pretty much rely on getting the render as best as I can and know how (forever a learning process of new skills), and at the same time, if I need to re-render it or revisit it, I havn't lost any time or effort on doing postwork :) Yeah, I default my viewing preference to full size also. Ok, I made a full 1680x1050 version, wasn't quite pleased how the dust/fog in the beam of light turned out. So I went back and cracked up the pixel precision, shadow precision and lighting quality & precision to 1 pixel and gave it another try. Took almost 9 hours overnight... I'll add it in a bit...
Legion1
clever image - nice B5 ref :)
fullquiver
I really like this one. Very simple (at first glance), but very dramatic.