Staff member since 2008, Moderator for Poser, DAZ Studio and the German Forum.
*** Besucht das deutsche Forum! ***
Hi. My name is Uwe Schmidt and I live in Hannover, Germany. I was born 1965. Since I got twelve I work with computers, it was a hobby and is my job now. I still know how it started here, with Sinclair, Commodore, Apple and Tandy - ages ago. Now we have the Internet and true color graphics - it's unbelievable to see how fast all evolved.
I started Poser in the good old days, when a new Figure named Victoria was about to be released from Zygote and Poser 4 was new Software. I planned to use Poser for a web comic then - well I still plan that, even if many years have passed, I have learned a lot but still not found the time.
I started modeling some years ago, the picture above and in my avatar was the first scene I did completely on my own. It's done in Cinema 6 CE+, everything modeled and textured by myself, it was made to fit the "minimalism" theme of a 2005 round in the now defunct IRTC.ORG. Although it is far from perfect, I still like it very much.
At the moment (early 2008) I still dabble in modeling, although making progress slowly. I use Silo and Cinema for modeling, Poser for content and posing, FireFly, Vue and POVRay for rendering. I still have a lot of unfinished projects here, but I surely am not alone with that.
As you can probably guess from above picture I like to play Go, the asian board game. I started to play it regulary in our local club and try to improve here too. I play as an european 5 kyu at the moment. The board situation on the board above is not one I played - it's taken from one of the rare cases when professional Go players use the 9*9-Board. (usually it's 19*19, for those who don't know the game)
Thank you for having a look here.
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Comments (8)
Thelby
She looks like she is bored with his words and wishes he would just leave her alone!!! Nice work on this and the lighting is wonderful!!!
AnAardvark
If you are aiming at realism there are a couple of things you need to work on. 1. The shadows are too sharp -- you don't get that sharp of shadows except from the sun on a bright day or a single bright indoor light. Try using raytraced shadows with a blur of anywhere over 6, possibly as high as 20, and a strength in the .5 to .8 range. 2. Use depth of field. You can probably fake it using multiple render passes, and do some blurring in postwork. (Blur the mid-ground, with the door, and blur the area past the door more.) The pose and composition are good.
kobaltkween
the sharp shadows were actually the third problem i noticed. first was that the light seems too saturated and not ambient enough for outdoors during the day. Kelvin's shirt shows an almost black shadow, and that's practically impossible given how light the environment is. the second was that the skin of both figures and their clothes seem to be overly saturated. the first thing i noticed overall, though, was how natural the poses were. i think her pose could have a little more movement in the torso and be angled a little more towards him, but in general, i think the composition is good and the figures seem very realistically posed.
bantha
Thank you all for kind words and good advise. I will remember to use more blurr on the shadows. I used a blur of 5, with raytraced shadows, probably not enough. The figures are more saturated, true. I did several test renders, but that did not change. Well, maybe I have to try a different environment.
Sa_raneth
Nice image he do look a little unhappy may hap she told him NO
kasalin
Beautiful and creative realization, dear Uwe !!! 5* Excellent done :)
artistheat
Excellent Image and Scene
Plopping
Well done.