Mon, Dec 23, 5:50 AM CST

Fight - AO/Ray Trace test

Poser Fantasy posted on Jan 03, 2009
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I get nice comments all the time that say my renders are pretty good. (I beam with arrogant pride) But they also always agree that I have GOT to do something about the lack of shadows. (Ego deflation. I has a sad.) Everyone everywhere agrees that the nice, crisp, dark ray traced shadows are the best. Meh. Personally, I -LIKE- the soft, blurry depth mapped shadows. Plus, you only have to click one little check box. The downside is, they never appear where you want and generally don't do anything amazing. It's a sketchy thing at best. So tonight I dicked around with Ray Traced Ambient Occlusion in the Material Room for the very first time. (It scares me) The picture above took about 30 minutes to set up and pose. Then I spent the next 4 hours (yeah, 4 hours, I know...but I've never played with it before) diddling with the Material Room and the Ambient Occlusion settings. I'm determined to learn how to turn "OK" renders into "really good" renders. And all I know is, lighting is everything. I just don't know how to make those shadows appear where I want them and make them look good. The kind of shadows that I think look nice in a render confound the actual laws of optics. Either way, I can never get them to work. I always do it in Photoshop afterwards. But the last time I did a good one, everyone agreed that it needed shadows. So my post-work in Photoshop was a bust. So this render is me playing with the settings in Ambient Occlusion to try and learn it. YOu'll note tons of shadow problems, but all in all this is a major step forward for me. I've consulted tons of online articles, blogs, and How-To's. And the sad fact is that it doesn't appear to be a one-stop click to make everything perfect. You have to take each thing and work out the max distance and strength and blah blah blah. So hopefully this is the start of better things to come. I know most of you are rolling your eyes and saying, "Well duh. Ambient Occlusion is the only way to go. What's taking you so long? It's soooo easy!" Well, I'm slow, and not very good at doing anything artistic that doesn't have a "Press here for a perfect result" button. Thanks to the people who have dropped hints in the past about how to do shadows. I appreciate it.

Comments (6)


)

3x3

1:55AM | Sat, 03 January 2009

nice shadow!nice render!

)

ragouc

2:07AM | Sat, 03 January 2009

Good action scene.

M2A

2:54AM | Sat, 03 January 2009

Superb render and work on colors. The action scene is very attractive.

)

Radar_rad-dude

10:32AM | Sat, 03 January 2009

Let me say, right off the top, great image and GREAT shadows! For the record, I don't use ambient occlusion, and, I suppose, it shows in my work. I just play around with the lights turning one on for outdoor scenes and using the rest to fill in details I don't want to be too shadowed. It is not the best way to do this, but it is my way that I have learned, by myself, along the way. Thanks again for sharing your wonderful talent and thank you for your great comments on my work as well! Very much appreciated! 100+++++ on this one!

)

hoskins78

3:55PM | Sat, 03 January 2009

Great action scene! I love the lighting, and the shadows look good too. I usually like to give my shadows a slightly softened look (no hard edges), but experimentation is what it's all about. Well done :)

)

wrpspeed

8:22PM | Sat, 03 January 2009

definately a predicament


1 156 0

01
Days
:
18
Hrs
:
09
Mins
:
43
Secs
Premier Release Product
2nd Face - Eclectic MATs
3D Figure Assets
Top-Selling Vendor Sale Item
$9.75 USD 40% Off
$5.85 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.