I was born in Tunbridge Wells in 1973 and I've been Disgusted ever since.
I've been living in Sheffield, Yorkshire, England since 2001, when I met my ex-husband. I now live with my son and my mother has also moved in with us recently. The heads of the household are our two cats, Sarah and Scamps.
I write. I make pictures. I won't call myself an artist, because 99% of the things I create aren't art. But I keep trying, searching to make something meaningful. I love music but have no talent for it myself. I work full time, so the pursuit of art happens when I have time for it.
Between 2004 and 2009 I was a coordinator, then a moderator and then a site admin at Renderosity. External circumstances forced me to resign that position in late 2009, but I remain a Marketplace tester.
You can also visit my personal website, Forgotten Worlds and check out all my freebies there. That's about it. You can also read my blog but be warned, I swear like a dockworker ;-)
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Comments (5)
LBJ2
Looks great so far, Karen. #:o) Love his little beard. Very promising.
Mattsville
I'm digging it, for sure! Good looking texture!
Thelby
Fabulous work on this girl!!!
TOPcat831
Looks alot like the rapper Akon He look a little ashy. I have to see a decent nubian texture for M4 But I'm sure with a little tweaking it will be great
kobaltkween
i think the shape of his face is pretty good, and i like that the texture has a lot of detail. unfortunately, the detail comes with lots of burned in artifacts. his eyelids, eyebrows, beard and lips especially show burned in specularity. also, his brows look like they're stretching and are surrounded by skin that's oddly lighter than the rest of his skin. something odd seems to be happening with his nostrils. i can't tell whether the morph has deliberately skewed his nose so that his right side is lower than the left, or if there's something with the light or the texture itself. i think the shape of his eyes is good and interesting, but his eye materials are off somehow. i myself am weak in this area, so i don't know what advice i can give you other than try to add some AO and shadow to the whites and iris if you can. we can't see his neck and body very well, but the texture seems to be scaled fairly well to match his face. i think his overall head shape is realistic and attractive. his cheekbones are striking. if you haven't incorporated bagginsbill's PR2 or PR3 VSS skin shader, i'd suggest doing so. it makes a big difference, and i haven't seen a better skin shader that's OK for commercial use.