Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (8)
LBAMagic
Nice work. Cool poses.
ButtercupSaiyan
Very nice! The girl on the left is the prettiest (Aiko 3 had goofy mouth morphs, doesn't she? Unfortunately, the Melody figure shares those problems ... ). I think the lighting may be a little strong/harsh, it looks like it washed out some of the unique shadows in the landscape behind the fence, though the foreground looks good. Everything there looks like flat 2D planes ... it could be a photograph because of lack of occlusion, atmosphere, and depth. It should fade slightly into the background in the distance instead of being paper-sharp.
NoelCan
The lighting is ok, detail and composition are good for me. Well done P.S. Thank you for comments and ideas on My work.
digitani
Hey, nice pic! I love Carrara, well, I love it when it is not annoying the crap out of me. :-)
Spacer_01
ButtercupSaiyan Hmm, I guess I forgot to use some Depth of Field setting on the camera. I guess that'll call for a quick re-render and swap. I slightly goofed - the girl on the right is A3, and the girl on the left is Shukky's Cy-Co, which wears / fits A3 clothing, and she's wearing the Civil Servant for A3 outfit. NoelCanYourwelcome and, much appreciated! It feels nice to give comments and receive comments. digitani, Yeah Carrara drives me nuts too sometimes. Not what it can do or does, but more-so the utter lack of useful documentation provided with it. So it becomes more of a 'how do I / achieve this' effect that I'm striving for. Great if you can find out how by searching Rendo's, Daz's or Runtime's Carrara forums, if not either figure it out yourself or make due without it. I also love the full environmental freedom that Carrara offers. And sometimes it just downright is annoying unable to complete an image render due to running out of system resources (2gb is what i'm stuck at right now). I've been using Carrara ever since I bought it in March and its been a constant learning process. Thanks all for the feedback sofar :) I'll see what I can do for a re-render for the mountains.
ragouc
Good pose and render. Well done.
Biffowitz
Very natural looking scene, it does look like they are off duty and hamming it up for the camemra. Cool idea, characters and backdrop, the fence adds credibility to the scene. Nice work!
wawadave
cool!